# spinner lesson

a spin the @boardname@ game with the input on shake.



## Topic

If (Conditionals)

## Quick Links

* [activity](/lessons/spinner/activity)
* [challenges](/lessons/spinner/challenges)
* [quiz](/lessons/spinner/quiz)
* [quiz answers](/lessons/spinner/quiz-answers)

## Prior learning/place of lesson in scheme of work

Learn how to use an if statement to run code run code depending on whether a condition is true or not. We will be learning how to create a die with If statements, On Shake, Variables, Assignment Operator, Pick Random and Show LEDs.

## Documentation

```cards
if (true) {}
let x = 0
input.onGesture(Gesture.Shake, () => {})
Math.random(3)
basic.showLeds(`
    . . . . .
    . . . . .
    . . # . .
    . . . . .
    . . . . .
    `)
```

## Objectives

* learn how to run code when the @boardname@ is shaken, when running code in the web browser, moving the mouse quickly simulates shaking
* learn how to create a local variable as a place where you can store and retrieve data
* learn how the assignment operator is used to declare a new local variable
* learn how to declare a new local variable or update the value of a variable
* learn how to return a random number
* learn how to conditionally run code depending on whether a condition is true or not
* learn how to show an image on the LED screen

