# If

Run code based on a condition. #docs #if #then #else #endif #language #elseif

### @parent blocks/language
 

Conditionally run code depending on whether a [Boolean](/microbit/reference/types/boolean) condition is true or false.

### Block Editor

![](/static/mb/hourofcode-0.png)

In the Block Editor, click on the dark blue gear icon (see above) to add an *else* or *if* to the current block.

### Example: adjusting screen brightness

![](/static/mb/blocks/game-library/pic0.png)

If the screen [brightness](/microbit/reference/led/brightness) is `< 100`, this code sets the brightness to `255`:

### Lessons

[love meter](/microbit/lessons/love-meter), [zoomer](/microbit/lessons/zoomer)

### See also

[while loop](/microbit/reference/loops/while), [for](/microbit/reference/loops/for), [boolean](/microbit/reference/types/boolean)

