pxt-calliope/sim/state/soundexpression.ts

60 lines
2.0 KiB
TypeScript
Raw Permalink Normal View History

V4 updates for beta testing (#147) * change simulator svg * change radio image * Remove google fonts cdn * change color of 'advanced' button * font fix * font fix 2 * display fix * change fullsceen simulator bg * Continuous servo * handle continuous state * adding shims * update rendering for continuous servos * fixing sim * fix sig * typo * fix sim * bump pxt * bump pxt * rerun travis * Input blocks revision - add Button and Pin event types - merge onPinPressed & onPinReleased in new onPinEvent function - create new onButtonEvent function * update input blocks in docs and tests * remove device_pin_release block * Hide DAL.x behind Enum * bring back deprecated blocks, but hide them * shims and locales files * fix input.input. typing * remove buildpr * bump V3 * update simulator aspect ratio * add Loudness Block * revoke loudness block * Adds soundLevel To be replaced by pxt-common-packages when DAL is updated. * Remove P0 & P3 from AnalogPin * Fix Sound and replace AnalogPin.P0 * remove approved extensions * V4 Updates from remote Repo * locales * add storage functions * fix storage functions * fix int/float values * decrease decimal precision * reorder blocks * Update BLE Settings and Storage Blocks * Fetch MicroBit changes up to v4.0.18 * Update timing for LED Matrix usage * use 32kb ram (mini v2) * resize gatt table * Revert "use 32kb ram (mini v2)" This reverts commit 4b15592f0f0eacfc1a2e826f34682bc589faf16e. * fix missleading indentation * add support for 32kb and 16kb ram * only MIT extensions in preferredRepos * remove extensions without MIT License file * add updated extensions * add extensions with MIT license Co-authored-by: Juri <gitkraken@juriwolf.de> Co-authored-by: Juri <info@juriwolf.de>
2022-03-22 17:36:19 +01:00
namespace pxsim.music {
function loadWavAsync(path: string): Promise<Uint8Array> {
return new Promise<Uint8Array>((resolve, reject) => {
let httprequest = new XMLHttpRequest();
httprequest.responseType = "arraybuffer";
httprequest.onreadystatechange = function () {
if (httprequest.readyState == XMLHttpRequest.DONE) {
if (httprequest.status == 200) {
const r = httprequest.response;
resolve(new Uint8Array(httprequest.response));
}
else {
reject(httprequest.status);
}
}
};
httprequest.open("GET", path, true);
httprequest.send();
})
}
const wavPromises: Map<Promise<Uint8Array>> = {}
//%
export function __playSoundExpression(notes: string, waitTillDone: boolean): void {
const cb = getResume();
const b = board();
// v2 only...
b.ensureHardwareVersion(2);
// load wav file
let p: Promise<Uint8Array>;
// defined in sim.html
const path = (<any>pxsim).soundExpressionFiles[notes];
if (path) {
p = wavPromises[notes] || (wavPromises[notes] = loadWavAsync(path));
} else
p = Promise.resolve(undefined);
p.then(data => {
// failed to load data
if (data) {
// finally play
const buf = new RefBuffer(data);
const pp = AudioContextManager.playBufferAsync(buf)
if (waitTillDone)
// wait until sound is done
return pp;
}
// don't wait
cb();
return Promise.resolve();
}).catch((e) => {
console.log(e)
cb();
})
}
export function __stopSoundExpressions() {
AudioContextManager.stopAll();
}
}