pxt-calliope/tests/wg-operator-reaction-test.ts

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let wasShake: boolean
input.onShake(() => {
wasShake = true
})
wait_6Hours()
timeForTest()
alertnessTest()
wait_2Hours()
timeForTest()
alertnessTest()
wait_2Hours()
timeForTest()
alertnessTest()
/**
* animate back to work
* animate take a rest
*/
function animations() { }
/**
* wait 6 hours
* because this is a test program, we only wait for a short time
*/
function wait_6Hours() {
basic.showAnimation(`
. . # . . . . . . # . . . . . . . . . . . . . . . . . . . . . . . . . # . . . .
. . # . . . . . # . . . . . . . . . . . . . . . . . . . . . . . . . . . # . . .
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. . . . . . . . . . . . . . . . . . . # . . # . . # . . . . . . . . . . . . . .
`, 500)
}
/**
* wait for 2 hours
* because this is test code, we only wait a few seconds
*/
function wait_2Hours() {
basic.showAnimation(`
. . # . . . . . . # . . . . . . . . . . . . . . . . . . . . . . . . . # . . . .
. . # . . . . . # . . . . . . . . . . . . . . . . . . . . . . . . . . . # . . .
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. . . . . . . . . . . . . . . . . . . # . . # . . # . . . . . . . . . . . . . .
`, 500)
}
function alertnessTest() {
let goodResponse = 1000
let threshold = 5
let score = 0
// Start test on button press
let x = 0
let start = images.createImage(`
. . # . . . . # . .
. . # . . . # . # .
. . # . . . . . # .
. . . . . . . # . .
. . # . . . . # . .
`)
while (!input.buttonIsPressed(Button.B)) {
start.showImage(x)
x = x + 5
if (x >= start.width()) {
x = 0
}
basic.pause(300)
}
// Wait for button(s) to be released
while (input.buttonIsPressed(Button.A) || input.buttonIsPressed(Button.B)) {
basic.pause(100)
}
// Run 10 random cognition response tests
for (let i = 0; i < 9; i++) {
// Choose random delay and random outcome
let delay = Math.randomInt(5) + 5
let outcome = Math.randomInt(2)
// Draw moving dots on screen until delay expires
basic.clearScreen()
for (let j = 0; j < delay; j++) {
led.plot(j % 5, 2)
basic.pause(200)
basic.clearScreen()
}
// Show shake or button icon
if (outcome == 0) {
// Press the button!
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
// Shake the bit!
basic.showLeds(`
# . # . .
# . . # .
# # # # #
# . . # .
# . # . .
`)
}
// Wait up to 3 seconds for button, shake, or timeout
wasShake = false
let timer = input.runningTime()
let timeout = 3000
while (input.runningTime() < timer + timeout) {
if (wasShake) {
break
} else if (input.buttonIsPressed(Button.B)) {
break
} else {
basic.pause(100)
}
}
// Assess the response and the response time
let response = input.runningTime() - timer
if (outcome == 0 && input.buttonIsPressed(Button.B) && response <= goodResponse) {
score = score + 1
} else if (outcome == 1 && wasShake && response <= goodResponse) {
score = score + 1
}
}
// Show final score flashing 5 times (0..9)
for (let k = 0; k < 5; k++) {
basic.showNumber(score, 0)
basic.pause(250)
basic.clearScreen()
basic.pause(250)
}
basic.showNumber(score, 0)
basic.pause(500)
if (score < threshold) {
// Time for a break, show coffee cup animation
for (let l = 0; l < 3; l++) {
basic.showAnimation(`
. . . . . . . . . . . # . . . . # . . . . . . . . . . # . . . . # . . . . . . .
. . . . . . # . . . . # . . . . . . . . . . # . . . . # . . . . . . . . . . . .
# . . # . # # . # . # . . # . # . . # . # . # # . # . . # . # . . # . # . . # .
# . . # # # . . # # # . . # # # . . # # # . . # # # . . # # # . . # # # . . # #
# # # # . # # # # . # # # # . # # # # . # # # # . # # # # . # # # # . # # # # .
`, 400)
}
} else {
// All ok, back to work, show digging animation
for (let m = 0; m < 3; m++) {
basic.showAnimation(`
# . # . . # . . . . # . . . .
. # # . . . # . # . . # . . .
# # # . . . . # # . . . # . #
. . . . . . # # # . . . . # #
. . . . . . . . . . . . # # #
`, 400)
}
}
// Wait for any button press to finish test
while (!input.buttonIsPressed(Button.A) && !input.buttonIsPressed(Button.B)) {
basic.pause(100)
}
}
/**
* alert the user it is time to take the test
* in a real system, this might give them 5 1 minute warnings
*/
function timeForTest() {
basic.showAnimation(`
. # # # . . # . . . . # # . . . # # . . . . # . .
. # . . . . # . . . . . . # . . . . # . . # # . .
. . # . . . # # # . . # # . . . . # . . . . # . .
. . . # . . . # . . . . . # . . # . . . . . # . .
. # # . . . . # . . . # # . . . # # # . . # # # .
`, 700)
}