pxt-calliope/docs/reference/game/set-life.md

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# set Life
Set the game life count to this amount.
```sig
game.setLife(0)
```
Your program has a life counter which you can set to record the number of lives remaining for a player in your game. If you set the life count to `0` or less, the game ends.
## Parameters
* **value**: a [number](/types/number) to set the life count to.
## Example #example
Set the player life count to `9` lives before starting the game.
```blocks
game.setLife(9)
```
## See also #seealso
[add life](/reference/game/add-life),
[remove life](/reference/game/remove-life)