pxt-calliope/libs/core/soundexpressions.ts

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V4 updates for beta testing (#147) * change simulator svg * change radio image * Remove google fonts cdn * change color of 'advanced' button * font fix * font fix 2 * display fix * change fullsceen simulator bg * Continuous servo * handle continuous state * adding shims * update rendering for continuous servos * fixing sim * fix sig * typo * fix sim * bump pxt * bump pxt * rerun travis * Input blocks revision - add Button and Pin event types - merge onPinPressed & onPinReleased in new onPinEvent function - create new onButtonEvent function * update input blocks in docs and tests * remove device_pin_release block * Hide DAL.x behind Enum * bring back deprecated blocks, but hide them * shims and locales files * fix input.input. typing * remove buildpr * bump V3 * update simulator aspect ratio * add Loudness Block * revoke loudness block * Adds soundLevel To be replaced by pxt-common-packages when DAL is updated. * Remove P0 & P3 from AnalogPin * Fix Sound and replace AnalogPin.P0 * remove approved extensions * V4 Updates from remote Repo * locales * add storage functions * fix storage functions * fix int/float values * decrease decimal precision * reorder blocks * Update BLE Settings and Storage Blocks * Fetch MicroBit changes up to v4.0.18 * Update timing for LED Matrix usage * use 32kb ram (mini v2) * resize gatt table * Revert "use 32kb ram (mini v2)" This reverts commit 4b15592f0f0eacfc1a2e826f34682bc589faf16e. * fix missleading indentation * add support for 32kb and 16kb ram * only MIT extensions in preferredRepos * remove extensions without MIT License file * add updated extensions * add extensions with MIT license Co-authored-by: Juri <gitkraken@juriwolf.de> Co-authored-by: Juri <info@juriwolf.de>
2022-03-22 17:36:19 +01:00
/**
* A sound expression.
*/
//% fixedInstances
//% blockNamespace=music
//% group="micro:bit (V2)"
class SoundExpression {
constructor(private notes: string) {
}
/**
* Starts to play a sound expression.
*/
//% block="play sound $this"
//% weight=80
//% blockGap=8
//% help=music/play
//% group="micro:bit (V2)"
//% parts=builtinspeaker
play() {
music.__playSoundExpression(this.notes, false)
}
/**
* Plays a sound expression until finished
*/
//% block="play sound $this until done"
//% weight=81
//% blockGap=8
//% help=music/play-until-done
//% group="micro:bit (V2)"
//% parts=builtinspeaker
playUntilDone() {
music.__playSoundExpression(this.notes, true)
}
}
namespace soundExpression {
//% fixedInstance whenUsed block="{id:soundexpression}giggle"
export const giggle = new SoundExpression("giggle");
//% fixedInstance whenUsed block="{id:soundexpression}happy"
export const happy = new SoundExpression("happy");
//% fixedInstance whenUsed block="{id:soundexpression}hello"
export const hello = new SoundExpression("hello");
//% fixedInstance whenUsed block="{id:soundexpression}mysterious"
export const mysterious = new SoundExpression("mysterious");
//% fixedInstance whenUsed block="{id:soundexpression}sad"
export const sad = new SoundExpression("sad");
//% fixedInstance whenUsed block="{id:soundexpression}slide"
export const slide = new SoundExpression("slide");
//% fixedInstance whenUsed block="{id:soundexpression}soaring"
export const soaring = new SoundExpression("soaring");
//% fixedInstance whenUsed block="{id:soundexpression}spring"
export const spring = new SoundExpression("spring");
//% fixedInstance whenUsed block="{id:soundexpression}twinkle"
export const twinkle = new SoundExpression("twinkle");
//% fixedInstance whenUsed block="{id:soundexpression}yawn"
export const yawn = new SoundExpression("yawn");
}