pxt-calliope/docs/reference/game/create-sprite.md

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2016-07-06 22:31:42 +02:00
# Create Sprite
Create a new LED sprite pointing to the right.
A sprite is like a little LED creature you can tell what to do.
You can tell it to move, turn, and check whether it has bumped
into another sprite.
```sig
game.createSprite(2, 2);
```
### Parameters
* ``x``: The left-to-right place on the LED screen where the sprite will start out.
* ``y``: The top-to-bottom place on the LED screen where the sprite will start out.
`0` and `4` mean the edges of the screen, and `2` means in the middle.
### Example
This program starts a sprite in the middle of the screen.
Next, the sprite turns toward the lower-right corner.
Finally, it moves two LEDs away to the corner.
```blocks
let item = game.createSprite(2, 2);
item.turn(Direction.Right, 45);
item.move(2);
```
### See also
[move](/reference/game/move),
[turn](/reference/game/turn),
[touching](/reference/game/touching)