pxt-calliope/docs/reference/game/turn.md

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# Turn
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Turn the sprite as much as you say in the direction you say.
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```sig
let item: game.LedSprite = null;
item.turn(Direction.Right, 45);
```
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### Parameters
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* a choice whether the sprite should turn **left** or **right**
* a [number](/reference/types/number) that means how much the sprite should turn.
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This number is in **degrees**, so a straight left or right turn is 90 degrees.
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### Example
This program starts a sprite in the middle of the screen.
Next, the sprite turns toward the lower-right corner.
Finally, it moves two LEDs away to the corner.
```blocks
let item = game.createSprite(2, 2);
item.turn(Direction.Right, 45);
item.move(2);
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```
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### See also
[move](/reference/game/move),
[create sprite](/reference/game/create-sprite)