93 lines
3.1 KiB
Markdown
93 lines
3.1 KiB
Markdown
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# blink blocks lesson
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Learn how to create a blinking LED. #LED #screen #plot #docs #lesson
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### @video td/videos/blink-0
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## Topic
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Plot
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## Quick links
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* [activity](/microbit/lessons/blink/activity)
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* [quiz](/microbit/lessons/blink/quiz)
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* [quiz answers](/microbit/lessons/blink/quiz-answers)
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* [challenges](/microbit/lessons/blink/challenges)
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## Class
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Year 7
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## Prior learning / place of lesson in scheme of work
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Learn how to control a blinking LED. We will be learning how to create a blinking app using forever as well as simple commands, such as plot, unplot and pause.
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## What the teacher needs to know / QuickStart Computing Glossary
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**Program:** A stored set of instructions encoded in a language understood by the computer that does some form of computation, processing input and/or stored data to generate output.
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**Algorithm:** An unambiguous set of rules or a precise step-by-step guide to solve a problem or achieve a particular objective. The guided tutorial follows a algorithm and is a precise step-by-step guide to solve a problem
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**Loop:** A block of code repeated automatically under the program’s control. The blink program introduces Forever. The forever loop repeats code in the background forever.
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**Command:** An instruction for the computer to execute, written in a particular programming language.
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## Documentation
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* **plot**: [read more...](/microbit/reference/led/plot)
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* **unplot**: [read more...](/microbit/reference/led/unplot)
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* **pause**: [read more...](/microbit/reference/basic/pause)
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* **forever**: [read more...](/microbit/reference/basic/forever)
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## Resources
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* Activity: [activity](/microbit/lessons/blink/activity)
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* Activity: [quiz](/microbit/lessons/blink/quiz)
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* Extended Activity: [challenges](/microbit/lessons/blink/challenges)
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## Objectives
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* learn how to turn on LED lights on the LED screen
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* learn how to turn off LED lights on the LED screen
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* learn how to pause program execution for the specified number of milliseconds
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## Progression Pathways / Computational Thinking Framework
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#### Algorithms
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* Understands that iteration is the repetition of a process such as a loop. (AL)
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#### Programming & Development
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* Creates programs that implement algorithms to achieve given goals. (AL)
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#### Data & Data Representation
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* Understands the difference between data and information. (AB)
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* Defines data types: real numbers and Boolean. (AB)
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#### Information Technology
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* Collects, organises and presents data and information in digital content. (AB)
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* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution. (EV)
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Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
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## Activity
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* time: 20 min.
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* [activity](/microbit/lessons/blink/activity)
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* [quiz](/microbit/lessons/blink/quiz)
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* [quiz answers](/microbit/lessons/blink/quiz-answers)
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## Extended Activity
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* time: 20 min.
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* [challenges](/microbit/lessons/blink/challenges)
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## Homework
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* Extended Activity: [challenges](/microbit/lessons/blink/challenges)
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