61 lines
2.6 KiB
Markdown
61 lines
2.6 KiB
Markdown
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# pogo lesson
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create a game that relies on precise instincts and timing reflexes #if # #function #data #forever #var #button #if #assignment #pause #string #number #docs
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## Topic
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Running Time
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## Quick Links
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* [activity](/microbit/lessons/pogo/activity)
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## Class
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Year 7
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## Prior learning/place of lesson in scheme of work
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Learn how to use running time. We will be learning how to create a pogo game using variables, forever loop, conditionals, on button pressed, as well as simple commands, such as show LEDs and clear screen.
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## Documentation
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* **variable** : [read more...](/microbit/reference/variables/var)
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* **arithmetic operator** : [read more...](/microbit/reference/types/number)
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* **forever** : [read more...](/microbit/reference/basic/forever)
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* **on button pressed** : [read more...](/microbit/reference/input/on-button-pressed)
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* **if** : [read more...](/microbit/reference/logic/if)
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* **clear screen** : [read more...](/microbit/reference/basic/clear-screen)
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* **show LEDs** : [read more...](/microbit/reference/basic/show-leds)
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## Objectives
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* learn how to create a function as a unit of code that performs a specific task and returns a result
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* learn how arithmetic operators operate on numbers and return a number
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* learn how to repeat code in the background forever
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* learn how to conditionally run code depending on whether a condition is true or not
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* learn how to run code when an input button is pressed
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* learn how to pause your code for the specified number of milliseconds
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## Progression Pathways / Computational Thinking Framework
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#### Algorithms
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* Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL)
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* Uses diagrams to express solutions.(AB)
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* Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
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* Represents solutions using a structured notation (AL) (AB)
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#### Programming & Development
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* Creates programs that implement algorithms to achieve given goals (AL)
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* Declares and assigns variables(AB)
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* Uses post-tested loop e.g.‘until’,and a sequence of selection statements in programs,including an if,then and else statement(AL)
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* Understands the difference between, and appropriately uses if and if, then and else statements(AL)
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* Uses a variable and relational operators within a loop to govern termination (AL) (GE)
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* Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL)
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* Selects the appropriate data types(AL) (AB
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Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
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