pxt-calliope/docs/courses/csintro/variables/overview.md

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# Introduction
Computer programs process information. Some of the information that is input, stored, and used in a computer program has a value that is **constant**, meaning it does not change throughout the course of the program. An example of a **constant** in math is pi because pi has one value that never changes. Other pieces of information have values that **vary** or change during the running of a program. Programmers create **variables** to hold the value of information that may change. In a game program, a variable may be created to hold the players current score, since that value would change (hopefully!) during the course of the game.
Ask the students to think of some pieces of information in their daily life that are **constants** and others that are **variables**.
* What pieces of information have values that dont change during the course of a single day (constants)?
* What pieces of information have values that do change during the course of a single day (variables)
Constants and variables can be numbers and/or text.
## Examples
In one school day...
* Constants: The day of the week, the year, students name, the schools address
* Variables: The temperature/weather, the current time, the current class, whether they are standing or sitting...
Variables hold a specific type of information. The micro:bit's variables can keep track of numbers, strings, booleans, and sprites. The first time you use a variable, its type is assigned to match whatever it is holding. From that point forward, you can only change the value of that variable to another value of that same type.
* A number variable could hold numerical data such as the year, the temperature, or the degree of acceleration.
* A string variable holds a string of alphanumeric characters such as a person's name, a password, or the day of the week.
* A boolean variable has only two values: true or false. You might have certain things that happen only when the variable called _gameOver_ is false, for example.
* A sprite is a special variable that represents a single dot on the screen and holds two separate values for the row and column the dot is currently in.