pxt-calliope/docs/reference/js/lessons/truth-or-dare/challenges.md

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# truth or dare challenges
a multi-player game that forces each player to reveal a secret or something funny. #docs
## Before we get started
Complete the following guided tutorial:
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* [tutorial](/lessons/truth-or-dare/tutorial)
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At the end of the tutorial, click `keep editing`. Your code should look like this:
```
basic.plotImage(`
. . # . .
. # # # .
# # # # #
. . # . .
. . # . .
`)
input.onButtonPressed(Button.A, () => {
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let random = Math.random(2)
if (random == 0) {
basic.showString("TRUTH", 150)
} else {
basic.showString("DARE", 150)
}
basic.plotImage(`
. . # . .
. # # # .
# # # # #
. . # . .
. . # . .
`)
})
```
### Challenge 1
Let's make the word "DARE" appear a little more often than "TRUTH". Change the line of code with `math->random(2)` to `math->random(3)`.
```
basic.plotImage(`
. . # . .
. # # # .
# # # # #
. . # . .
. . # . .
`)
input.onButtonPressed(Button.A, () => {
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let random1 = Math.random(3) // ***
if (random1 == 0) {
basic.showString("TRUTH", 150)
} else {
basic.showString("DARE", 150)
}
basic.plotImage(`
. . # . .
. # # # .
# # # # #
. . # . .
. . # . .
`)
})
```
### Challenge 2
Instead of just saying "TRUTH" or "DARE", let's sometimes say "SKIP". This would allow the skipped person to spin the BBC micro:bit without completing a truth or dare. Modify the if statement as shown.
```
basic.plotImage(`
. . # . .
. # # # .
# # # # #
. . # . .
. . # . .
`)
input.onButtonPressed(Button.A, () => {
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let random2 = Math.random(3)
if (random2 == 0) {
basic.showString("TRUTH", 150) // ***
} else if (random2 == 1) {
basic.showString("DARE", 150) // ***
}
else {
basic.showString("SKIP", 150) // ***
}
basic.plotImage(`
. . # . .
. # # # .
# # # # #
. . # . .
. . # . .
`)
})
```
* Run your code to see if it works as expected
### Challenge 3
Add some other messages, such as "TWO DARES" for the BBC micro:bit to show. You will need to modify the parameter inside `math->random(3)` as well as adding another `if` condition.