pxt-calliope/docs/reference/game/set-score.md

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# Set Score
Sets the current score.
```sig
game.setScore(1)
```
## Parameters
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* a [number](/types/number) that represents the new score.
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## Examples
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This program is a simple game.
Press button ``A`` as much as possible to increase the score.
Press ``B`` to display the score and reset the score.
```blocks
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input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
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basic.showNumber(game.score())
game.setScore(0)
})
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input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
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game.addScore(1)
})
```
## See Also
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[score](/reference/game/score), [add score](/reference/game/add-score), [start countdown](/reference/game/start-countdown)