2016-08-10 22:10:40 +02:00
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# Set Score
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Sets the current score.
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```sig
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game.setScore(1)
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```
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2019-12-02 05:58:26 +01:00
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## Parameters
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2016-08-10 22:10:40 +02:00
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2019-12-02 05:58:26 +01:00
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* a [number](/types/number) that represents the new score.
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2016-08-10 22:10:40 +02:00
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2019-12-02 05:58:26 +01:00
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## Examples
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2016-08-10 22:10:40 +02:00
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This program is a simple game.
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Press button ``A`` as much as possible to increase the score.
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Press ``B`` to display the score and reset the score.
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```blocks
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2020-03-19 16:26:40 +01:00
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input.onButtonEvent(Button.B, ButtonEvent.Click, () => {
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2016-08-10 22:10:40 +02:00
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basic.showNumber(game.score())
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game.setScore(0)
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})
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2020-03-19 16:26:40 +01:00
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input.onButtonEvent(Button.A, ButtonEvent.Click, () => {
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2016-08-10 22:10:40 +02:00
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game.addScore(1)
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})
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```
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2019-12-02 05:58:26 +01:00
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## See Also
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2016-08-10 22:10:40 +02:00
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2019-12-02 05:58:26 +01:00
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[score](/reference/game/score), [add score](/reference/game/add-score), [start countdown](/reference/game/start-countdown)
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