36 lines
1.2 KiB
Markdown
36 lines
1.2 KiB
Markdown
|
# change (Sprite Property)
|
||
|
|
||
|
Change the kind of [number](/types/number) you say for a [sprite](/reference/game/create-sprite).
|
||
|
|
||
|
```sig
|
||
|
game.createSprite(0,0).change(LedSpriteProperty.X, 0);
|
||
|
```
|
||
|
|
||
|
## Parameters
|
||
|
|
||
|
* **property**: the property of the **Sprite** you want to change, like:
|
||
|
>* ``x`` - how far up or down the sprite is on the screen (`0`-`4`)
|
||
|
>* ``y`` - how far left or right the sprite is on the screen (`0`-`4`)
|
||
|
>* ``direction`` - which way the sprite is pointing (this works the same way as the [turn](/reference/game/turn) function)
|
||
|
>* ``brightness`` - how bright the LED sprite is (this works the same way as the [brightness](/reference/led/brightness) function)
|
||
|
>* ``blink`` - how fast the sprite is blinking (the bigger the number is, the faster the sprite is blinking)
|
||
|
|
||
|
## Example
|
||
|
|
||
|
This program makes a sprite on the left side of the screen,
|
||
|
waits two seconds (2000 milliseconds),
|
||
|
and then moves it to the middle of the screen.
|
||
|
|
||
|
```blocks
|
||
|
let ball = game.createSprite(0, 2);
|
||
|
basic.pause(2000);
|
||
|
ball.change(LedSpriteProperty.X, 2);
|
||
|
```
|
||
|
|
||
|
## See also
|
||
|
|
||
|
[turn](/reference/game/turn),
|
||
|
[brightness](/reference/led/brightness),
|
||
|
[get sprite property](/reference/game/get),
|
||
|
[set sprite property](/reference/game/set)
|