33 lines
697 B
Markdown
33 lines
697 B
Markdown
|
# Is Deleted
|
||
|
|
||
|
Find out if the sprite is deleted from the game engine or not.
|
||
|
|
||
|
```sig
|
||
|
game.createSprite(0,0).isDeleted()
|
||
|
```
|
||
|
|
||
|
## Returns
|
||
|
|
||
|
* a [boolean](/types/boolean) value that is `true` if the sprite is deleted from the game engine or `false` if not.
|
||
|
|
||
|
## Example
|
||
|
|
||
|
This game has 5 sprites initially. After 1 second, the third sprite is deleted and all remaining sprites are moved by 1.
|
||
|
|
||
|
```blocks
|
||
|
let sprites: game.LedSprite[] = []
|
||
|
for (let i = 0; i <= 4; i++) {
|
||
|
sprites.push(game.createSprite(0, i))
|
||
|
}
|
||
|
basic.pause(1000)
|
||
|
sprites[2].delete()
|
||
|
for (let sprite of sprites) {
|
||
|
if (!(sprite.isDeleted())) {
|
||
|
sprite.move(1)
|
||
|
}
|
||
|
}
|
||
|
```
|
||
|
|
||
|
## See also
|
||
|
|
||
|
[delete sprite](/reference/game/delete)
|