2016-07-06 22:31:42 +02:00
|
|
|
# Create Sprite
|
|
|
|
|
|
|
|
Create a new LED sprite pointing to the right.
|
|
|
|
|
|
|
|
A sprite is like a little LED creature you can tell what to do.
|
|
|
|
You can tell it to move, turn, and check whether it has bumped
|
|
|
|
into another sprite.
|
|
|
|
|
|
|
|
```sig
|
|
|
|
game.createSprite(2, 2);
|
|
|
|
```
|
|
|
|
|
|
|
|
### Parameters
|
|
|
|
|
|
|
|
* ``x``: The left-to-right place on the LED screen where the sprite will start out.
|
|
|
|
* ``y``: The top-to-bottom place on the LED screen where the sprite will start out.
|
|
|
|
|
|
|
|
`0` and `4` mean the edges of the screen, and `2` means in the middle.
|
|
|
|
|
|
|
|
### Example
|
|
|
|
|
|
|
|
This program starts a sprite in the middle of the screen.
|
|
|
|
Next, the sprite turns toward the lower-right corner.
|
|
|
|
Finally, it moves two LEDs away to the corner.
|
|
|
|
|
|
|
|
```blocks
|
|
|
|
let item = game.createSprite(2, 2);
|
|
|
|
item.turn(Direction.Right, 45);
|
|
|
|
item.move(2);
|
|
|
|
```
|
|
|
|
|
|
|
|
### See also
|
|
|
|
|
|
|
|
[move](/reference/game/move),
|
|
|
|
[turn](/reference/game/turn),
|
2017-08-11 02:52:43 +02:00
|
|
|
[is-touching](/reference/game/is-touching)
|
2016-07-06 22:31:42 +02:00
|
|
|
|