pxt-calliope/docs/reference/game/move.md

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# Move
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Move the sprite the number of LEDs you say.
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```sig
game.createSprite(0, 2).move(1);
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```
## Parameters
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* **leds**: a [number](/types/number) that means how many LEDs the sprite should move.
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## Example
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This program starts a sprite in the middle of the screen.
Next, the sprite turns toward the lower-right corner.
Finally, it moves two LEDs away to the corner.
```blocks
let item = game.createSprite(2, 2);
item.turn(Direction.Right, 45);
item.move(2);
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```
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## See also
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[turn](/reference/game/turn),
[create sprite](/reference/game/create-sprite)