pxt-calliope/tests/hat-game.ts

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let correctBall: number
let ballRevealing: boolean
let cupSelect: string
let index: number
let score: number
let level: number
let swapSpeed: number
initializeGame()
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input.onButtonPressed(Button.A, () => {
if (ballRevealing) {
index = index + 1
if (index > 2) {
index = 0
}
basic.showString(cupSelect[index], 150)
}
})
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input.onButtonPressed(Button.B, () => {
if (ballRevealing) {
ballRevealing = false
if (correctBall == index) {
score = score + level
images.createImage(`
. . . . .
. . . . #
. . . # .
# . # . .
. # . . .
`).showImage(0)
basic.pause(1000)
basic.showString("+".concat(level.toString()), 150)
basic.pause(1000)
} else {
images.createImage(`
# . . . #
. # . # .
. . # . .
. # . # .
# . . . #
`).showImage(0)
basic.pause(1000)
basic.clearScreen()
revealBall(correctBall)
basic.pause(1000)
}
}
level = level + 1
if (level == 4) {
basic.showString("FINAL SCORE:", 75)
basic.showNumber(score, 150)
} else {
playLevel(level)
}
})
playLevel(1)
function revealBall(p: number) {
let xCoordinate = 2 * p
for (let j = 0; j < 3; j++) {
led.plot(j * 2, 2)
}
for (let i = 0; i < 3; i++) {
led.unplot(xCoordinate, 2)
led.plot(xCoordinate, 1)
basic.pause(100)
led.unplot(xCoordinate, 1)
led.plot(xCoordinate, 0)
basic.pause(200)
led.unplot(xCoordinate, 0)
led.plot(xCoordinate, 1)
basic.pause(100)
led.unplot(xCoordinate, 1)
led.plot(xCoordinate, 2)
basic.pause(75)
}
basic.pause(1000)
}
function initializeGame() {
ballRevealing = false
level = 1
score = 0
cupSelect = "LMR"
}
function swapCups(cup_1: number, cup_2: number, pauseDifficulty: number) {
let cup_1X = 2 * cup_1
let cup_2X = 2 * cup_2
let cupXAverage = (cup_1X + cup_2X) / 2
led.unplot(cup_1X, 2)
led.unplot(cup_2X, 2)
led.plot(cup_1X, 3)
led.plot(cup_2X, 1)
basic.pause(pauseDifficulty)
led.unplot(cup_1X, 3)
led.unplot(cup_2X, 1)
led.plot(cup_1X, 4)
led.plot(cup_2X, 0)
basic.pause(pauseDifficulty)
led.unplot(cup_1X, 4)
led.unplot(cup_2X, 0)
if (cupXAverage == 2) {
led.plot((cupXAverage + cup_1X) / 2, 4)
led.plot((cupXAverage + cup_2X) / 2, 0)
basic.pause(pauseDifficulty)
led.unplot((cupXAverage + cup_1X) / 2, 4)
led.unplot((cupXAverage + cup_2X) / 2, 0)
}
led.plot(cupXAverage, 4)
led.plot(cupXAverage, 0)
basic.pause(pauseDifficulty)
led.unplot(cupXAverage, 4)
led.unplot(cupXAverage, 0)
if (cupXAverage == 2) {
led.plot((cupXAverage + cup_2X) / 2, 4)
led.plot((cupXAverage + cup_1X) / 2, 0)
basic.pause(pauseDifficulty)
led.unplot((cupXAverage + cup_2X) / 2, 4)
led.unplot((cupXAverage + cup_1X) / 2, 0)
}
led.plot(cup_2X, 4)
led.plot(cup_1X, 0)
basic.pause(pauseDifficulty)
led.unplot(cup_2X, 4)
led.unplot(cup_1X, 0)
led.plot(cup_2X, 3)
led.plot(cup_1X, 1)
basic.pause(pauseDifficulty)
led.unplot(cup_2X, 3)
led.unplot(cup_1X, 1)
led.plot(cup_2X, 2)
led.plot(cup_1X, 2)
basic.pause(pauseDifficulty)
if (correctBall == cup_1) {
correctBall = cup_2
} else if (correctBall == cup_2) {
correctBall = cup_1
}
}
function swapFake(cup_1: number, cup_2: number, pauseDifficulty: number) {
let cup_1X = 2 * cup_1
let cup_2X = 2 * cup_2
let cupXAverage = (cup_1X + cup_2X) / 2
led.unplot(cup_1X, 2)
led.unplot(cup_2X, 2)
led.plot(cup_1X, 3)
led.plot(cup_2X, 1)
basic.pause(pauseDifficulty)
led.unplot(cup_1X, 3)
led.unplot(cup_2X, 1)
led.plot(cup_1X, 4)
led.plot(cup_2X, 0)
basic.pause(pauseDifficulty)
led.unplot(cup_1X, 4)
led.unplot(cup_2X, 0)
if (cupXAverage == 2) {
led.plot((cupXAverage + cup_1X) / 2, 4)
led.plot((cupXAverage + cup_2X) / 2, 0)
basic.pause(pauseDifficulty)
led.unplot((cupXAverage + cup_1X) / 2, 4)
led.unplot((cupXAverage + cup_2X) / 2, 0)
}
led.plot(cupXAverage, 4)
led.plot(cupXAverage, 0)
basic.pause(pauseDifficulty)
led.unplot(cupXAverage, 4)
led.unplot(cupXAverage, 0)
if (cupXAverage == 2) {
led.plot((cupXAverage + cup_1X) / 2, 4)
led.plot((cupXAverage + cup_2X) / 2, 0)
basic.pause(pauseDifficulty)
led.unplot((cupXAverage + cup_1X) / 2, 4)
led.unplot((cupXAverage + cup_2X) / 2, 0)
}
led.plot(cup_1X, 4)
led.plot(cup_2X, 0)
basic.pause(pauseDifficulty)
led.unplot(cup_1X, 4)
led.unplot(cup_2X, 0)
led.plot(cup_1X, 3)
led.plot(cup_2X, 1)
basic.pause(pauseDifficulty)
led.unplot(cup_1X, 3)
led.unplot(cup_2X, 1)
led.plot(cup_1X, 2)
led.plot(cup_2X, 2)
basic.pause(pauseDifficulty)
}
function playLevel(level1: number) {
basic.showNumber(level, 150)
basic.pause(3000)
basic.clearScreen()
for (let i = 0; i < 3; i++) {
led.plot(2 * i, 2)
}
basic.pause(1000)
correctBall = Math.randomInt(3)
revealBall(correctBall)
basic.pause(1000)
let swaps = 5 + 10 * level1
if (level1 == 1) {
swapSpeed = 80
} else if (level1 == 2) {
swapSpeed = 40
} else {
swapSpeed = 20
}
for (let i1 = 0; i1 < swaps; i1++) {
let swapType = Math.randomInt(3)
let not = Math.randomInt(3)
if (swapType < 2) {
let swapOrientation = Math.randomInt(2)
if (swapOrientation == 0) {
swapCups((not + 1) % 3, (not + 2) % 3, swapSpeed)
} else {
swapCups((not + 2) % 3, (not + 1) % 3, swapSpeed)
}
} else {
let swapOrientation1 = Math.randomInt(2)
if (swapOrientation1 == 0) {
swapFake((not + 1) % 3, (not + 2) % 3, swapSpeed)
} else {
swapFake((not + 2) % 3, (not + 1) % 3, swapSpeed)
}
}
}
index = -1
ballRevealing = true
}