44 lines
1.2 KiB
Markdown
44 lines
1.2 KiB
Markdown
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# play Until Done
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Play a sound expression until it finishes.
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```sig
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soundExpression.giggle.playUntilDone()
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```
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A sound expression is a preformatted set of tones that create a certain sound. There are several sounds to choose from. The sound is started and your program waits until the sound stops playing.
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### ~ reminder
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![works with micro:bit V2 only image](/static/v2/v2-only.png)
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This block requires the [micro:bit V2](/device/v2) hardware. If you use this block with a micro:bit v1 board, you will see the **927** error code on the screen.
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### ~
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## Parameters
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In blocks, the sound is selected from the list in the ``||music:play sound until done||`` block.
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```block
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soundExpression.giggle.playUntilDone()
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```
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When coding in JavaScript or Python, the sound is a ``soundExpression`` object which from which you run the ``playUntilDone()`` function from. For example, to play the ``soaring`` sound, select ``soaring`` from the ``soundExpression`` namespace and run ``playUntilDone()``:
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```typescript
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soundExpression.soaring.playUntilDone()
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```
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## Example
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Play the ``twinkle`` sound on the speaker and wait until it finishes.
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```blocks
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soundExpression.twinkle.playUntilDone()
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basic.showString("twinkle has stopped")
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```
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## See also
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[play](/reference/music/play)
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