2016-03-26 00:47:20 +01:00
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# Ring Tone
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2016-06-03 23:06:24 +02:00
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Play a musical tone through pin `P0` with the pitch as high or low as you say.
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The tone will keep playing until you tell it not to.
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2016-03-26 00:47:20 +01:00
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## Simulator
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2016-11-02 01:44:37 +01:00
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This function only works on the @boardname@ and in some browsers.
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2016-03-26 00:47:20 +01:00
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```sig
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music.ringTone(440)
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```
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### Parameters
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2016-07-18 19:39:41 +02:00
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* ``frequency`` is a [number](/reference/types/number) that says
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how high-pitched or low-pitched the tone is. This
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2016-06-03 23:06:24 +02:00
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number is in **Hz** (**Hertz**), which is a measurement of frequency
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or pitch.
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2016-03-26 00:47:20 +01:00
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### Example
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2016-11-02 01:44:37 +01:00
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This program checks the **accelerometer** for the @boardname@'s
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**acceleration** (how much the @boardname@ is speeding up or slowing
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down). Then it uses that acceleration to make a tone. If the @boardname@
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2016-06-03 23:06:24 +02:00
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speeds up, the tone's pitch gets higher, and if it slows down, the
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tone's pitch gets lower. It's fun -- try it!
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2016-03-26 00:47:20 +01:00
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```blocks
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basic.forever(() => {
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music.ringTone(input.acceleration(Dimension.X))
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})
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```
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### See also
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2016-06-03 23:06:24 +02:00
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[rest](/reference/music/rest), [play tone](/reference/music/play-tone),
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[tempo](/reference/music/tempo), [set tempo](/reference/music/set-tempo),
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[change tempo by](/reference/music/change-tempo-by)
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