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# Light Sensor Tone control
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## @description @boardname@ guitar: using light sensor to control tone
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## ~avatar avatar
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Use the Light Sensor to the control tone for this [Theremin ](https://en.wikipedia.org/wiki/Theremin ) inspired guitar
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* **Concepts:**
* Inputs
* Light Intensity
* Tone/Frequency
* Ratio Mapping
* Forever Loop
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* Math (multiplication) with code properties
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## ~
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## Duration: 30 - 45 minutes
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*playing tones with light sensor*
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https://youtu.be/2cKg9pokVC4
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## The @boardname@ LEDs Light Sensors
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- the @boardname @ can detect external light level intensity reaching the LEDs
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- the light level block reports a reading of values 0 (*dark*) to 255 (*bright*)
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- a **Forever Loop** is required to continually measure the current light level and control the tone
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## Forever Loop
The forever loop really does run forever. The forever loop is useful when there is a need to continually check for an event or use a changing value in code.
## Blocks
```cards
basic.forever(() => {})
input.lightLevel()
led.plotBarGraph(0, 255)
music.playTone(Note.C, music.beat(BeatFraction.Quarter))
```
## Step 1: Create a light level detector
```blocks
basic.forever(() => {
led.plotBarGraph(input.lightLevel(), 255)
})
```
**Build the blocks**
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* From **Basic** drag a **forever loop** block into the coding area
* From **Led** drag a **plot bar graph** block into the **forever loop**
* From **Input** drag a **light level** block into **plot bar graph *of** *
**Set the *plot bar graph* value *up to* = *255* **
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## Step 2: Test the light required to move the bar graph height
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*graphing light input*
https://youtu.be/pqU7bTcfQ_s
Experiment to see the effect on graph height when the **plot bar graph** value ** *up to*** is changed
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**255 is the maximum light input reading**, try numbers smaller than 255
**Find a value** that allows the graph to show 1 - 5 bars
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## ~hint
## Frequency
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**Frequency** measured in Hz which are cycles per second or vibrations per second
* A healthy human ear can detect frequencies in the range of 20Hz to 20,000Hz.
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* The @boardname @ + headphones reliably produce detectable output ~50Hz - 6,000Hz.
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**261Hz** represents a C note
```blocks
music.playTone(261, music.beat(BeatFraction.Half))
```
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**play tone** blocks can specify a numeric **Frequency**
by replacing the letter **C** note with a **number** block that has the value it represents
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```blocks
music.playTone(261, music.beat(BeatFraction.Half))
```
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## ~
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## Step 3: Multiply Frequency using Math blocks
```blocks
input.onButtonPressed(Button.A, () => {
music.playTone(261 * 2, music.beat(BeatFraction.Half))
})
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```
Create a **play tone** block using a **Math** section, **multiplication** block to set *tone*
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## Next
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**Add** a **B** button block that multiplies the **261** tone by a number other than 2 to set tone
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**Download the code to the @boardname @**
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**Test the sound for multiples of the 261Hz *C* frequency**
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## Step 4: Control the Frequency with the light input
```blocks
basic.forever(() => {
music.playTone(input.lightLevel() * 25, music.beat(BeatFraction.Quarter))
})
```
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**Create a *forever loop* containing a *play tone* block**
**Set *tone* , using *Math* multiplication block that multiplies *light level* input by 25**
or experiment with multipliers larger and smaller than 25
**Test light tone control on the guitar**
Cover the LEDs with your hand to vary light detected to control the tone
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## Good work, this guitar is sounding good!
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**Challenge:** Create a variable for the light level multiplier that you can change using buttons (optional)
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## ~button /projects/guitar/accelerometer
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NEXT: Accelerometer Beat control
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## ~