At the end of the tutorial, click `keep editing`. Your code should look like this:
```
basic.forever(() => {
if (input.buttonIsPressed("A")) {
setSleep()
basic.pause(5000)
} else {
setAwake()
}
})
```
### Challenge 1
Now let's feed the pet! Add an **ELSE IF** statement that checks if button `B` is pressed. Click on the **ELSE** and type **IF** next to it to get the **ELSE IF**.
```
basic.forever(() => {
if (input.buttonIsPressed("A")) {
setSleep()
basic.pause(5000)
} else if (input.buttonIsPressed("B")) {
}
else {
setAwake()
}
})
```
### Challenge 2
Now we want to show your eating pet! Let's create a function called `set eat` that will do create an image. Store that image in a variable and then show it.
```
export function setEat() {
let img = images.createImage(`
. # . # .
. . # . .
. . # . .
. # . # .
. . # . .
`)
img.showImage(0)
}
```
Once you create the function `set eat`, call it in the **ELSE IF** statement that checks if button `B` is pressed.
```
basic.forever(() => {
if (input.buttonIsPressed("A")) {
setSleep()
basic.pause(5000)
} else if (input.buttonIsPressed("B")) {
setEat()
}
else {
setAwake()
}
})
```
### Challenge 3
Have your pet tell you when it is going to sleep! Do this inside of the **IF** statement that checks if button `A` is pressed before you call the function `set sleep`.
```
basic.forever(() => {
if (input.buttonIsPressed("A")) {
basic.showString("I am going to sleep.", 150) // ***
setSleep()
basic.pause(5000)
} else if (input.buttonIsPressed("B")) {
setEat()
}
else {
setAwake()
}
})
```
### Challenge 4
Now, how about we keep track of how many times our pet eats? Add a global variable called `feed` that keeps track of how many times you feed your pet. If button `B` is pressed, increment `feed` by one. Add a condition `on shake` to check your total.
```
feed = 0 // ***
basic.forever(() => {
if (input.buttonIsPressed("A")) {
basic.showString("I am going to sleep.", 150)
setSleep()
basic.pause(5000)
} else if (input.buttonIsPressed("B")) {
feed = feed + 1 // ***
setEat()
}
else {
setAwake()
}
})
input.onGesture(Gesture.Shake, () => {
basic.showNumber(feed, 150) // ***
}) // ***
```
### Challenge 5
Program your pet to say that it is hungry after 60 seconds.