pxt-calliope/docs/courses/csintro/conditionals.md

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# Conditional statements
![Board game example](/static/courses/csintro/conditionals/cover.jpg)
This lesson introduces the Logic blocks such as 'If...then' and 'If...then...else'.
Students practice skills of creativity, problem-solving, and collaboration.
## Lesson objectives
Students will...
* Understand what conditional statements are, and why and when to use them in a program.
* Learn how to use the Logic blocks 'If...then' and 'If…then...else'.
* Practice using the Logic blocks so different conditions yield specified outcomes.
* Demonstrate understanding and apply skill by collaborating with classmates to create a game that uses a micro:bit and a program that correctly and effectively uses conditionals.
## Lesson plan
1. [**Overview**: Conditional statements](/courses/csintro/conditionals/overview)
2. [**Unplugged**: Red light, green light](/courses/csintro/conditionals/unplugged)
3. [**Activity**: Rock, paper, scissors](/courses/csintro/conditionals/activity)
4. [**Project**: Board game](/courses/csintro/conditionals/project)
## Related standards
[Targeted CSTA standards](/courses/csintro/conditionals/standards)