2016-03-26 00:47:20 +01:00
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# Change Score By
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2016-06-15 23:14:15 +02:00
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Add the amount you say to the score for the game.
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```sig
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game.addScore(1)
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```
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2019-12-02 05:58:26 +01:00
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## Parameters
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2016-06-16 02:56:41 +02:00
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2019-12-02 05:58:26 +01:00
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* a [number](/types/number) that means how much to add to the score. A negative number means to subtract from the score.
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2016-06-15 23:14:15 +02:00
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2019-12-02 05:58:26 +01:00
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## Examples
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2016-06-15 23:14:15 +02:00
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This program is a simple game.
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Press button ``A`` as much as possible.
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At the end of 10 seconds, the program will show your score.
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2016-03-26 00:47:20 +01:00
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2016-04-16 01:15:08 +02:00
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```blocks
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2016-03-30 06:17:57 +02:00
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input.onButtonPressed(Button.A, () => {
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2016-03-26 00:47:20 +01:00
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game.addScore(1)
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})
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game.startCountdown(10000)
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```
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2019-12-02 05:58:26 +01:00
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## See Also
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2016-03-26 00:47:20 +01:00
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2016-06-15 23:14:15 +02:00
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[score](/reference/game/score), [start countdown](/reference/game/start-countdown)
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