pxt-calliope/docs/reference/game/remove-life.md

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# remove Life
Decrease the number of lives remaining by some amount.
```sig
game.removeLife(0)
```
The life count in the game is decreased by the number of lives you say. If the life count reaches `0` when these lives are removed, then the game is over.
## Parameters
* **life**: a [number](/types/number) to remove from the count.
## Example #example
Take away `20` lives count if the player's score reaches `10000` points.
```blocks
let giveLives = true
if (game.score() > 9999) {
if (giveLives) {
game.removeLife(20)
giveLives = false
}
}
```
## See also #seealso
[set life](/reference/game/set-life),
[add life](/reference/game/add-life)