pxt-calliope/docs/projects/rock-paper-scissors.md

153 lines
4.0 KiB
Markdown
Raw Normal View History

# Rock Paper Scissors
2016-05-26 18:15:10 +02:00
## Introduction @unplugged
2016-05-26 18:15:10 +02:00
![Cartoon of the Rock Paper Scissors game](/static/mb/projects/a4-motion.png)
2016-05-26 18:15:10 +02:00
Use the accelerometer and the screen to build a **Rock Paper Scissors** game
that you can play with your friends!
2016-05-26 18:15:10 +02:00
## Step 1 @fullscreen
Add a ``||input:on shake||`` block to run code when when you shake the @boardname@.
```blocks
input.onGesture(Gesture.Shake, () => {
})
```
## Step 2 @fullscreen
2016-05-26 18:15:10 +02:00
Add a ``tool`` variable to store a random number computed with ``||math:pick random||``.
2016-05-26 18:15:10 +02:00
When you shake the @boardname@, it should pick a random number from `0` to `2`
and store it in the variable named ``tool``.
```blocks
let tool = 0;
input.onGesture(Gesture.Shake, () => {
tool = Math.randomRange(0, 2)
})
```
In a later step, each of the possible numbers (`0`, `1`, or `2`) is matched to its own picture. The picture is shown on the LEDs when its matching number is picked.
## Step 3 @fullscreen
Place an ``||logic:if||`` block under the ``||math:pick random||`` and check whether ``tool`` is equal to ``0``.
Add a ``||basic:show leds||`` block that shows a picture of a piece of paper. The number `0` will mean paper.
```blocks
let tool = 0;
input.onGesture(Gesture.Shake, () => {
tool = Math.randomRange(0, 2)
if (tool == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
}
})
```
## Step 4 @fullscreen
Click on the **SHAKE** button in the simulator. If you try enough times, you should see a picture of paper on the screen.
![Shaking a @boardname@ simulator](/static/mb/projects/rock-paper-scissors/rpsshake.gif)
## Step 5 @fullscreen
Click the ``+`` button to add an ``||logic:else||`` section.
![Adding an else clause](/static/mb/projects/rock-paper-scissors/ifelse.gif)
## Step 6 @fullscreen
Add a ``||basic:show leds||`` block inside the ``||logic:else||``. Make a picture of a scissors in the LEDs.
```blocks
let tool = 0;
input.onGesture(Gesture.Shake, () => {
tool = Math.randomRange(0, 2)
if (tool == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else {
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #
`)
}
})
```
## Step 7 @fullscreen
Click the ``+`` button again to add an ``||logic:else if||`` section. Now, add a conditional block for ``||logic:tool = 1||`` to the condition in ``||logic:else if||``. Since ``tool`` can only be `0`, `1`, or `2`, your code is covering all possible cases!
![Adding an else if clause](/static/mb/projects/rock-paper-scissors/ifelseif.gif)
## Step 8 @fullscreen
Get one more ``||basic:show leds||`` block and put it in the ``||logic:else if||``. Make a picture of a rock in the LEDs.
```blocks
let tool = 0;
input.onGesture(Gesture.Shake, () => {
tool = Math.randomRange(0, 2)
if (tool == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (tool == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #
`)
}
})
```
## Step 9 @fullscreen
Click on the **SHAKE** button in the simulator and check to see that each image is showing up.
![Shaking a @boardname@ simulator](/static/mb/projects/rock-paper-scissors/rpssim3.gif)
## Step 10 @fullscreen
If you have a @boardname@, click on ``|Download|`` and follow the instructions to get the code
onto your @boardname@. Your game is ready! Gather your friends and play Rock Paper Scissors!
![A @boardname@ in a hand](/static/mb/projects/rock-paper-scissors/hand.jpg)