92 lines
2.8 KiB
Markdown
92 lines
2.8 KiB
Markdown
|
# Multi Dice
|
||
|
|
||
|
## Introduction @unplugged
|
||
|
|
||
|
![Multiple @boardname@ throwing a dice](/static/mb/projects/multi-dice.png)
|
||
|
|
||
|
Build a multi-player dice game using the **radio**. The **radio** blocks let you send wireless messages between a @boardnam@ and another @boardname@.
|
||
|
|
||
|
In this game, you shake to "throw the dice" and send the result to the other @boardname@. If you receive a result of a dice throw equal or greater than yours, you lose.
|
||
|
|
||
|
## Dice game @fullscreen
|
||
|
|
||
|
Let's start by rebuilding the **dice** game. If you are unsure about the details, try the **dice** tutorial again.
|
||
|
|
||
|
```blocks
|
||
|
input.onGesture(Gesture.Shake, function () {
|
||
|
basic.showNumber(Math.randomRange(1, 6))
|
||
|
})
|
||
|
```
|
||
|
|
||
|
## Dice variable @fullscreen
|
||
|
|
||
|
We need to store the result of the dice cast in a variable. A **variable** is like a place in the memory of the @boardname@ where you save information, like numbers.
|
||
|
|
||
|
* Go to the **Variables** toolbox and click ``||Make a Variable||`` to create a new variable. We will call it **dice**.
|
||
|
* Add a ``||set dice to||`` block and drag the ``||pick random||`` into it.
|
||
|
* Drag a ``||dice||`` from the **Variables** toolbox into the ``||basic:show number||`` block.
|
||
|
|
||
|
```blocks
|
||
|
let dice = 0
|
||
|
input.onGesture(Gesture.Shake, function () {
|
||
|
dice = Math.randomRange(1, 6)
|
||
|
basic.showNumber(dice)
|
||
|
})
|
||
|
```
|
||
|
|
||
|
## Send the dice @fullscreen
|
||
|
|
||
|
Put in a ``||radio:send number||`` and a ``||dice||`` to send the value stored in the ``dice`` variable via radio.
|
||
|
|
||
|
```blocks
|
||
|
let dice = 0
|
||
|
input.onGesture(Gesture.Shake, function () {
|
||
|
dice = Math.randomRange(1, 6)
|
||
|
basic.showNumber(dice)
|
||
|
radio.sendNumber(dice)
|
||
|
})
|
||
|
```
|
||
|
|
||
|
## Receive the dice @fullscreen
|
||
|
|
||
|
Go get an ``||radio:on received number||`` event block. This event runs when a radio message from another @boardname@ arrives. The ``receivedNumber`` value is the value of the dice in this game.
|
||
|
|
||
|
```blocks
|
||
|
radio.onReceivedNumber(function (receivedNumber) {
|
||
|
})
|
||
|
```
|
||
|
|
||
|
## Check your cast @fullscreen
|
||
|
|
||
|
Add a ``||logic:if||`` block to test if ``receivedNumber`` is greater or equal to ``dice``.
|
||
|
If is, you lost so display a sad face on the screen.
|
||
|
|
||
|
```blocks
|
||
|
let dice = 0;
|
||
|
radio.onReceivedNumber(function (receivedNumber) {
|
||
|
if (receivedNumber >= dice) {
|
||
|
basic.showIcon(IconNames.Sad)
|
||
|
}
|
||
|
})
|
||
|
```
|
||
|
|
||
|
## Test it! @fullscreen
|
||
|
|
||
|
Try pressing **SHAKE** in the simulator and see that a second @boardname@ appears. You can play the game on both virtual boards.
|
||
|
|
||
|
If you have more than one @boardname@, download your code onto each one and try playing the game with your friends!
|
||
|
|
||
|
```blocks
|
||
|
let dice = 0
|
||
|
input.onGesture(Gesture.Shake, function () {
|
||
|
dice = Math.randomRange(1, 6)
|
||
|
basic.showNumber(dice)
|
||
|
radio.sendNumber(dice)
|
||
|
})
|
||
|
radio.onReceivedNumber(function (receivedNumber) {
|
||
|
if (receivedNumber >= dice) {
|
||
|
basic.showIcon(IconNames.Sad)
|
||
|
}
|
||
|
})
|
||
|
```
|