2016-03-26 00:47:20 +01:00
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# Score
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The game library supports simple single-player games. The player has a **score**.
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The code below shows a simple game where the user gets to press the button ``A`` as much times as possible in 10 seconds.
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2016-06-02 06:19:16 +02:00
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```blocks
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2016-03-30 06:17:57 +02:00
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input.onButtonPressed(Button.A, () => {
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2016-03-26 00:47:20 +01:00
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game.addScore(1)
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})
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game.startCountdown(10000)
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```
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### Score
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When a player achieves a goal, you can increase the game score
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* add score points to the current score
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```
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export function addScore(points: number)
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```
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* set the current score to a particular value.
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```
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export function setScore(value: number)
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```
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* get the current score value
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```
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export function score() : number
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```
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### Countdown
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If your game has a time limit, you can start a countdown in which case `game->current time` returns the remaining time.
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* start a countdown with the maximum duration of the game in milliseconds.
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```
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export function startCountdown(ms: number)
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```
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### Lessons
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2016-04-18 17:33:09 +02:00
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[game of chance](/lessons/game-of-chance), [game counter](/lessons/game-counter)
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2016-03-26 00:47:20 +01:00
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