pxt-calliope/docs/reference/js/lessons/die-roll/challenges.md

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2016-03-26 00:47:20 +01:00
# die roll challenges
Create a die on the BBC micro:bit.
## Before we get started
Complete the following guided tutorial:
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* [tutorial](/lessons/die-roll/tutorial)
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At the end of the tutorial, click `keep editing`. Your code should look like this:
```
input.onGesture(Gesture.Shake, () => {
let roll = Math.random(6) // ***
if (roll == 5) {
basic.plotImage(`
. # . # .
. . . . .
. # . # .
. . . . .
. # . # .
`)
} else if (roll == 4) {
basic.plotImage(`
. . . . .
. # . # .
. . # . .
. # . # .
. . . . .
`)
}
else if (roll == 3) {
basic.plotImage(`
. . . . .
. # . # .
. . . . .
. # . # .
. . . . .
`)
}
else if (roll == 2) {
basic.plotImage(`
# . . . .
. . . . .
. . # . .
. . . . .
. . . . #
`)
}
else if (roll == 1) {
basic.plotImage(`
. . . . .
. # . . .
. . . . .
. . . # .
. . . . .
`)
}
else {
basic.plotImage(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
}
})
```
### Challenge 1
Modify the line of code with `math->random` so that only number 1-4 can appear on the die.
```
input.onGesture(Gesture.Shake, () => {
let roll1 = Math.random(4) // ***
if (roll1 == 5) {
basic.plotImage(`
. # . # .
. . . . .
. # . # .
. . . . .
. # . # .
`)
} else if (roll1 == 4) {
basic.plotImage(`
. . . . .
. # . # .
. . # . .
. # . # .
. . . . .
`)
}
else if (roll1 == 3) {
basic.plotImage(`
. . . . .
. # . # .
. . . . .
. # . # .
. . . . .
`)
}
else if (roll1 == 2) {
basic.plotImage(`
# . . . .
. . . . .
. . # . .
. . . . .
. . . . #
`)
}
else if (roll1 == 1) {
basic.plotImage(`
. . . . .
. # . . .
. . . . .
. . . # .
. . . . .
`)
}
else {
basic.plotImage(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
}
})
```
### Challenge 2
Let's make a trick die! Modify the line of code with `math->random` so that only numbers 3-6 can appear on the die. Also note that we need to ensure `roll = 0` when only 1 dot is shown on the BBC micro:bit.
```
input.onGesture(Gesture.Shake, () => {
let roll2 = Math.random(4) + 2 // ***
if (roll2 == 5) {
basic.plotImage(`
. # . # .
. . . . .
. # . # .
. . . . .
. # . # .
`)
} else if (roll2 == 4) {
basic.plotImage(`
. . . . .
. # . # .
. . # . .
. # . # .
. . . . .
`)
}
else if (roll2 == 3) {
basic.plotImage(`
. . . . .
. # . # .
. . . . .
. # . # .
. . . . .
`)
}
else if (roll2 == 2) {
basic.plotImage(`
# . . . .
. . . . .
. . # . .
. . . . .
. . . . #
`)
}
else if (roll2 == 1) {
basic.plotImage(`
. . . . .
. # . . .
. . . . .
. . . # .
. . . . .
`)
}
else if (roll2 == 0) {
basic.plotImage(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
}
})
```
### Challenge 3
Add a couple more conditions so that the BBC micro:bit randomly chooses a number between 1 and 8.