pxt-calliope/docs/lessons/bop-it/activity.md

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# bop it challenges
a game similar to "Simon Says" with the @boardname@.
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## Before we get started
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Complete the following guided tutorial. Your code should look like this:
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```typescript
let action = 0;
function newAction() {}
input.onButtonPressed(Button.A, () => {
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if (action == 0) {
game.addScore(1);
newAction();
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}
})
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input.onLogoDown(() => {
if (action == 1) {
game.addScore(1);
newAction();
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}
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})
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input.onGesture(Gesture.Shake, () => {
if (action == 2) {
game.addScore(1);
newAction();
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}
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})
input.onButtonPressed(Button.B, () => {
basic.showNumber(game.score(), 150);
basic.pause(2000);
newAction();
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})
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```
## Challenge 1
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Now let's add some more types of instructions for the player to follow. Let's add `PRESS PIN 0`.
Change the global variable `action` to `math->random(4)` so that we can add a new **IF** statement that checks if `action=3`. If it does, display instructions to press pin 0.
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```typescript
let action = 0;
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export function newAction() {
action = Math.random(4)
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if (action == 0) {
basic.showString("PUSH A", 150) // ***
}
if (action == 1) {
basic.showString("LOGO DOWN", 150) // ***
}
if (action == 2) {
basic.showString("SHAKE", 150) // ***
}
if (action == 3) {
basic.showString("PRESS PIN 0", 150) // ***
}
}
```
## Challenge 2
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Now let's implement `PRESS PIN 0` in the main. Create a condition of `input->on pin pressed("P0")` that will add one to the score and calls the method `new action`.
```typescript
let action = 0;
export function newAction() {
// ...
}
input.onButtonPressed(Button.B, () => {
basic.showNumber(game.score(), 150)
basic.pause(2000)
newAction()
})
input.onPinPressed(TouchPin.P0, () => {
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if (action == 3) {
game.addScore(1)
newAction()
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}
})
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```
## Challenge 3
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Add `POINT ME NORTH` to the list of possible commands.