Welcome, let's code the @boardname@! Place the ``||basic:show string||`` block in the ``||basic:on start||`` slot. Change the ``"Hello"`` text to be your name instead. Did you see it scroll in the simulator?.
```blocks
basic.showString("My Name")
```
## Step 2
Well, you noticed that the text stopped. Place the ``||basic:show string||`` block in an ``||input:on button pressed||`` block to scroll your name whenever button **A** is pressed.
Ok, let's try to talk to the @boardname@ using a button. Change the text in ``||basic:show string||`` to ask the question "How are you?". Add another ``||basic:show string||`` with "....." to show that the @boardname@ is thinking.
Now, make the @boardname@ give an answer with a smiley face! Find the ``||basic:show leds||`` and draw a smiley face on the block by clicking on the LEDs. Press button **A** in the simulator and see the @boardname@ respond to your question.
OK, let's ask @boardname@ how it's feeling just now, but by a different method. We can use the shake gesture to ask the question. Go get an ``||input:on shake||`` block. Go grab your ``||basic:show leds||`` block from before and and put it in the ``||input:on shake||``.
```block
input.onGesture(Gesture.Shake, () => {
basic.showLeds(`
# # . # #
# # . # #
. . . . .
# . . . #
. # # # .
`)
})
```
## Step 6
We want the @boardname@ to change how it feels at different times. It will have two moods, happy and sad. Go to **Logic** and get an ``||logic:if then else||``. Put it in the ``||input:on shake||`` and move the ``||basic:show leds||`` into the ``||logic:if then||`` slot.
```block
input.onGesture(Gesture.Shake, () => {
if (true) {
basic.showLeds(`
# # . # #
# # . # #
. . . . .
# . . . #
. # # # .
`)
} else {
}
})
```
## Step 7
Duplicate the ``||basic:show leds||`` block (right-click, then choose Duplicate). Put the new one into the ``||logic:else||`` part of the ``||logic:if then else||``. This time, turn that one into a frowny face.
```block
input.onGesture(Gesture.Shake, () => {
if (true) {
basic.showLeds(`
# # . # #
# # . # #
. . . . .
# . . . #
. # # # .
`)
} else {
basic.showLeds(`
# # . # #
# # . # #
. . . . .
. # # # .
# . . . #
`)
}
})
```
## Step 8
Test it's mood by changing the condition in the ``||logic:if||`` from `true` to `false` and then click the **SHAKE** spot in the simulator.
## Step 9
So, to make the @boardname@ more fickle, let's give it a random mood. Find the ``||math:pick random true or false||`` block in **Math**. Pull it out and use it in the ``||logic:if||`` condition instead of the `true` value.
```block
input.onGesture(Gesture.Shake, () => {
if (Math.randomBoolean()) {
basic.showLeds(`
# # . # #
# # . # #
. . . . .
# . . . #
. # # # .
`)
} else {
basic.showLeds(`
# # . # #
# # . # #
. . . . .
. # # # .
# . . . #
`)
}
})
```
## Step 10
Now, click the **SHAKE** spot a few times to see how the @boardname@ is feeling. Hmm, it's mood is different sometimes!
## Step 11
Awesome job! You've completed your Microsoft MakeCode activity. If you have a @boardname@ to use, click the `|Download|` button and try your code on the board.