94 lines
3.2 KiB
Markdown
94 lines
3.2 KiB
Markdown
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# lucky 7 blocks lesson
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show a number on the LED screen #show #number #docs
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### @video td/videos/lucky-7-0
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## Topic
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Show Number
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## Quick Links
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* [activity](/microbit/lessons/lucky-7/activity)
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* [quiz](/microbit/lessons/lucky-7/quiz)
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* [quiz answers](/microbit/lessons/lucky-7/quiz-answers)
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* [challenges](/microbit/lessons/lucky-7/challenges)
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## Class
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Year 7
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## Prior learning / place of lesson in scheme of work
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Learn how to display a number, `show number` to generate numbers. We will be learning how to create numbers using show number as well as simple commands, such as pause.
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## What the teacher needs to know / QuickStart Computing Glossary
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* Programmable toys: Robots designed for children to use, accepting input, storing short sequences of simple instructions and moving according to this stored program.
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* Simulation: Using a computer to model the state and behaviour of real-world (or imaginary) systems, including physical or social systems; an integral part of most computer games.
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## Documentation
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* **show number** : [read more...](/microbit/reference/basic/show-number)
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* **pause** : [read more...](/microbit/reference/basic/pause)
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## Resources
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* Activity: [activity](/microbit/lessons/lucky-7/activity)
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* Activity: [quiz](/microbit/lessons/lucky-7/quiz)
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* Extended Activity: [challenges](/microbit/lessons/lucky-7/challenges)
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## Objectives
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* learn how to show a number on the LED screen, one digit at a time
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* learn how to pause program execution for the specified number of milliseconds
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## Progression Pathways / Computational Thinking Framework
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#### Algorithms
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* Uses diagrams to express solutions.(AB)
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* Designs solutions by decomposing a problem and creates a sub-solution for each of these parts. (DE) (AL) (AB)
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* Understands that iteration is the repetition of a process such as a loop (AL)
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* Recognises that different algorithms exist for the same problem (AL) (GE)
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* Represents solutions using a structured notation (AL) (AB)
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* Can identify similarities and differences in situations and can use these to solve problems (pattern recognition)(GE)
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#### Programming & Development
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* Creates programs that implement algorithms to achieve given goals (AL)
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* Selects the appropriate data types(AL) (AB
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#### Data & Data Representation
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* Defines data types: real numbers and Boolean (AB)
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#### Hardware & Processing
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* Understands the difference between hardware and application software, and their roles within a computer system (AB)
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#### Information Technology
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* Collects, organizes, and presents data and information in digital content (AB)
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* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
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* Recognises ethical issues surrounding the application of information technology beyond school.
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Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
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## Activity
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* time: 20 min.
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* [activity](/microbit/lessons/lucky-7/activity)
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* [quiz](/microbit/lessons/lucky-7/quiz)
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## Extended Activity
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* time: 20 min.
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* [challenges](/microbit/lessons/lucky-7/challenges)
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## Homework
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* Extended Activity: [challenges](/microbit/lessons/lucky-7/challenges)
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