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# Rotation
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Find how much the @boardname @ is tilted in different directions.
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```sig
input.rotation(Rotation.Roll);
```
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## ~hint
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The @boardname @ has a part called the **accelerometer** that can
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check how the @boardname @ is moving.
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## ~
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## Parameters
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* ``kind`` means which direction you are checking: `Rotation.Pitch` (up and down) or `Rotation.Roll` (left and right)
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## Returns
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* a [number ](/types/number ) that means how much the @boardname @ is tilted in the direction you ask for. This is a value in degrees between `-180` to `180` in either the `Rotation.Pitch` or the `Rotation.Roll` direction of rotation.
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## Example: @boardname@ leveler
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This program helps you move the @boardname @ until it is level. When it is level, the @boardname @ shows a smiley.
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If you are running this program in a browser, you can tilt the @boardname @ with your mouse.
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```blocks
let pitch = 0;
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basic.forever(() => {
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pitch = input.rotation(Rotation.Pitch);
let roll = input.rotation(Rotation.Roll);
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if (Math.abs(pitch) < 10 & & Math . abs ( roll ) < 10 ) {
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basic.showLeds(`
. # . # .
. . . . .
. . . . .
# . . . #
. # # # .
`);
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} else {
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basic.showLeds(`
# . . . #
. # . # .
. . # . .
. # . # .
# . . . #
`);
}
});
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```
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## See also
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[acceleration ](/reference/input/acceleration ), [compass-heading ](/reference/input/compass-heading )
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