pxt-calliope/docs/reference/game/is-running.md

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# is Running
Find out if the game is currently running or not.
```sig
game.isRunning()
```
## Returns
* a [boolean](/types/boolean) value that is `true` if the game is running or `false` if not.
## Example
If the game is currently running, end the game if button **B** is pressed.
```blocks
input.onButtonPressed(Button.B, function () {
if (game.isRunning()) {
game.gameOver()
}
})
```
## See also
[is paused](/reference/game/is-paused),
[is game over](/reference/game/is-game-over)