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# Plot
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Turn on a LED light on the [LED screen ](/device/screen ). Specify which LED using x, y coordinates. Use [unplot ](/reference/led/unplot ) to turn a LED off.
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```sig
led.plot(0,0);
```
### Parameters
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* x - [Number ](/reference/types/number ); the *x coordinate* or horizontal position (0, 1, 2, 3, 4)
* y - [Number ](/reference/types/number ); the *y coordinate* or vertical position (0, 1, 2, 3, 4)
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If a parameter is [out of bounds ](/reference/out-of-bounds ) (a value other than 0-4), then this function will do nothing.
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### x, y coordinates?
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The LED screen is made up of 25 LEDs arranged in a 5x5 grid. To figure out the ``x``, ``y`` coordinates, see [LED screen ](/device/screen ).
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This code turns on the centre LED:
```blocks
led.plot(2, 2)
```
### Get the LED on/off state
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Use the [point ](/reference/led/point ) function to find out if a LED is on or off.
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### Example: a square
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The following example uses a [for loop ](/reference/loops/for ) and the `plot` function to turn on the LED lights along the edge of the screen, making a square:
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```blocks
for (let i = 0; i < 5 ; i + + ) {
led.plot(0, i)
led.plot(4, i)
led.plot(i, 0)
led.plot(i, 4)
basic.pause(500)
}
```
### See also
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[unplot ](/reference/led/unplot ), [point ](/reference/led/point ), [LED screen ](/device/screen )
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