100 lines
3.2 KiB
Markdown
100 lines
3.2 KiB
Markdown
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# guess the number lesson plan
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Learn how to create a random number with input from button A. #input #screen #math #docs
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### @video vimeo/134121077
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## Topic
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Input - Random Numbers
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## Class
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Year 7
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## Prior learning/place of lesson in scheme of work
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Learn how to create numbers randomly by using the input of the BBC micro:bit. We will be learning how to create random numbers with input using a local variable as well as simple commands, such as math->random, and show number.
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## What the teacher needs to know
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**Program:** A stored set of instructions encoded in a language understood by the computer that does some form of computation, processing input and/or stored data to generate output.**
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**Algorithm:** An unambiguous set of rules or a precise step-by-step guide to solve a problem or achieve a particular objective. The guided tutorial follows a algorithm and is a precise step-by-step guide to solve a problem**
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**Loop:** A block of code repeated automatically under the program’s control. ** The blink program introduces Forever. Forever will repeats code in the background forever.
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**Command:** An instruction for the computer to execute, written in a particular programming language.**
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**QuickStart Computing Glossary
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## Documentation
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* **local variables**: [read more...](/microbit/reference/variables/var)
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* **math**: [read more...](/microbit/js/math)
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* **on button pressed**: [read more...](/microbit/reference/input/on-button-pressed)
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## Resources
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* Activity: [tutorial](/microbit/lessons/guess-the-number/tutorial)
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* Activity: [quiz](/microbit/lessons/guess-the-number/quiz)
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* Extended Activity: [challenges](/microbit/lessons/guess-the-number/challenges)
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## Objectives
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* learn how to create a global variable
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* learn how a rotating animation
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* learn how to repeat the animation
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## Links to the National Curriculum Programmes of Study for Computing
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## Assessment
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### Progression Pathways
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### Computational Thinking Framework
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#### Algorithms
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* Understands that iteration is the repetition of a process such as a loop. (AL)
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* Represents solutions using a structured notation. (AL) (AB)
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#### Programming & Development
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* Creates programs that implement algorithms to achieve given goals. (AL)
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* Declares and assigns variables.(AB)
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#### Data & Data Representation
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* Understands the difference between data and information. (AB)
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* Defines data types: real numbers and Boolean. (AB)
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#### Information Technology
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* Collects, organises and presents data and information in digital content. (AB)
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* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution. (EV)
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Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
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## Activity
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* time: 20 min.
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* [tutorial](/microbit/lessons/guess-the-number/tutorial)
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* [quiz](/microbit/lessons/guess-the-number/quiz)
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* assessment opportunities: forever, plot, pause, clear screen
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## Extended Activity
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* time: 20 min.
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* [challenges](/microbit/lessons/guess-the-number/challenges)
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* assessment opportunities: loops, plot, pause, clear screen
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## Homework
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* Extended Activity: [challenges](/microbit/lessons/guess-the-number/challenges)
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## Intended follow on
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Publish script to the classroom.
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