pxt-calliope/docs/reference/js/lessons/spinner/challenges.md

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2016-03-26 00:47:20 +01:00
# spinner challenges
create an arrow that randomly points to a player. #docs
## Before we get started
Complete the following guided tutorial:
* [tutorial](/microbit/lessons/spinner/tutorial)
At the end of the tutorial, click `keep editing`. Your code should look like this:
```
input.onGesture(Gesture.Shake, () => {
let randomArrow = Math.random(4)
if (randomArrow == 0) {
basic.plotImage(`
. . # . .
. # # # .
# # # # #
. . # . .
. . # . .
`)
}
if (randomArrow == 1) {
basic.plotImage(`
. . # . .
. . # . .
# # # # #
. # # # .
. . # . .
`)
}
if (randomArrow == 2) {
basic.plotImage(`
. . # . .
. . # # .
# # # # #
. . # # .
. . # . .
`)
}
if (randomArrow == 3) {
basic.plotImage(`
. . # . .
. # # . .
# # # # #
. # # . .
. . # . .
`)
}
})
```
### Challenge 1
Modify the random number generator so that it can include new arrows we will create in the next challenge.
```
input.onGesture(Gesture.Shake, () => {
let randomArrow1 = Math.random(8) // ***
// **. . .**
if (randomArrow1 == 4) {
basic.plotImage(`
# # # # .
# # # . .
# # # . .
# . . # .
. . . . #
`)
}
if (randomArrow1 == 5) {
basic.plotImage(`
. # # # #
. . # # #
. . # # #
. # . # #
# . . . .
`)
}
if (randomArrow1 == 6) {
basic.plotImage(`
# . . . .
. # . . #
. . # # #
. . # # #
. # # # #
`)
}
if (randomArrow1 == 7) {
basic.plotImage(`
. . . . #
# . . # .
# # # . .
# # # . .
# # # # .
`)
}
})
```
* Do **not** run the code yet because it will not work until you have conditions for every random number.
### Challenge 2
Let's add four more arrows that point diagonally.
```
input.onGesture(Gesture.Shake, () => {
let randomArrow2 = Math.random(4)
// **. . .**
if (randomArrow2 == 4) {
basic.plotImage(`
# # # # .
# # # . .
# # # . .
# . . # .
. . . . #
`) // ***
}
if (randomArrow2 == 5) {
basic.plotImage(`
. # # # #
. . # # #
. . # # #
. # . # #
# . . . .
`) // ***
}
if (randomArrow2 == 6) {
basic.plotImage(`
# . . . .
. # . . #
. . # # #
. . # # #
. # # # #
`) // ***
}
if (randomArrow2 == 7) {
basic.plotImage(`
. . . . #
# . . # .
# # # . .
# # # . .
# # # # .
`) // ***
}
})
```
* Run your code to see if it works as expected
### Challenge 3
Add some other arrows if there are more than 8 players.