2019-12-02 05:58:26 +01:00
# Snap the Dot
## Introduction @unplugged
Fix Image the second (#72)
* 2.0.1
* Pointing beta-ref to v2
* Bumping pxt-core to 5.15.10
* 2.0.2
* this repo is empty (#2201)
* Update radio event parm usage descriptions (#2165)
* add browser db prefix for v2 (#2208)
* 2.0.3
* Releasing 2.0.3 to live (#2209)
* dynamically sniff offline app version (#2059)
* Revert "dynamically sniff offline app version (#2059)" (#2211)
This reverts commit b480b34f7e8828794297613a12534f54573a3011.
* Updating electron to 2.0.3 (#2210)
* Updating offline reference to 2.0.3 (#2212)
* Bumping version to 2.1.0
* 2.1.1
* Spelling (#2214)
* Update write-received-packet-to-serial.md (#2217)
A support ticket pointed out issues that they'd encountered when trying to follow this document:
- `sendValue` only supports an 8 character string. This is documented in the `sendValue` docs but a longer string had been used here
- Only `radio.onReceivedNumber` is used so the sample output is not consistent with the users experience. I've changed it so that all packets are handled
* Use gcPreAllocateBlock() to fix #2177, #2215 (#2216)
* Use gcPreAllocateBlock() to fix #2177, #2215
* bump pcp 6.9.4
* 2.1.2
* Correct dice example (#2262)
Changed random(6) to random(5) so the number reflect real dice.
* add 4tronix minibit (#2249)
* Update targetconfig.json (#2258)
remove mock-iot-extension as it is just an experimental development by The Foundation
* Update calibrate-compass.md (#2265)
Based on user feedback in Slack https://microbit-community.slack.com/archives/C1ZMKRFHD/p1563274019078400?thread_ts=1563268925.077500&cid=C1ZMKRFHD
* add wukong (#2239)
* Decrease size of GC heap to allow more DAL allocs (#2246)
* 2.1.3
* add Kitronik view text (#2125)
* Release 2.0.6 to live (#2308)
* Update nexus:bit entry (#2315)
* update nexus:bit entry
* update nexus:bit entry
* Logic Lab mini-course (#2307)
* Logic Lab mini-course
* example syntax
* Updating Readme with branch information.
* bump pxt for ios <=9 fix (#2311)
* Update pxt/common-packages and fix build (#2323)
* fix build off of pxt/ and pxt-common-packages master
* check in generated files
* add-pxt-bmp280 (#2325)
* Bumping pxt-core to 5.19.8 & common-packages to 6.14.9
* 2.1.4
* Error codes page update (#2327)
* Start adding new codes
* few tiny edits
* Add more errors and rearrange
* Update docs/device/error-codes.md
Co-Authored-By: Michał Moskal <michal@moskal.me>
* juggle category
* set error range in hint
Co-Authored-By: Michał Moskal <michal@moskal.me>
* Update docs/device/error-codes.md
Co-Authored-By: Mark <mark@microbit.org>
* fix build (#2360)
* fix broken build
* just try the more 'official' fix if possible
* back to the way that actually works..
* bump pxt to include accessibility changes (#2404)
* 2.1.5
* make hc mode sim color have higher contrast (#2409)
* Show project settings (#2401)
* markdown link fix (#2400)
* add HTS221 (#2384)
* Editor controllers fixes (#2412)
* updated strings
* bump pxt
* anotehr attempt
* 2.1.6
* turn on samples when reading accelerometer (#2413)
* 2.1.7
* hide pin p19/p20 (#2268)
* Fix remove life animation causing microbit stuck (#2314)
On the real microbit board, if the program execute other game blocks while
the remove life animation is playing, it would cause strange behavior or
even make the game stuck.
* Port of Programmable Logic lesson for Logic Lab course (#2359)
* port of programmable logic lesson
* trigger rebuild
* express as logical equation in snippet
* go logical for snippet inputs
* emit enum as bitmask (#2414)
* 2.1.8
* add alt attributes to download screens (#2415)
* add alt attributes to download screens, fixes microsoft/pxt-microbit#2291
* better descriptions
* fixing links in translate page
* Modify the LED coordinates to be between 0 and 4. (#2416)
Without this change, there is a 11/36 chance no LED lights as [`Math.random(a,b)`](https://docs.python.org/2/library/random.html#random.uniform) (thus the `pick random` block) chooses a number in the (inclusive, closed) interval `[a, b]`.
* Set LED plot row/column ranges for 'Reaction Time' (#2420)
* add LIS2MDL (#2385)
* add LIS2DW12 (#2386)
* add LPS22 (#2387)
* add LSM6DSO (#2388)
* add gator environment (#2326)
* add STTS751 (#2389)
* add inventura extension (#2421)
* add new sparkfun extensions (#2238)
* add new sparkfun extensions
* remove gator environment pending fixes
* add dfplayer mini extension (#2417)
* Update 'servo calibrator' link (#2424)
* I2C Addressing Note (#2428)
* I2C on-board sensor address note
* note for 7bit to 8bit shift
* Add nested summaries for newer courses (#2425)
* bump pxt (#2432)
* bump pxt
* bump
* bump
* fix version
* 2.1.9
* bump package.json (#2433)
* 2.1.10
* bump pxt (#2434)
* 2.1.11
* bump for diff3 (#2435)
* enable experiment
* bump pxt
* 2.1.12
* Add the Stu Lowe coding cards (#2438)
* Add the Stu Lowe coding cards
* Move 'Coding Cards' below 'Hardware'
* Add isDeleted (#2445)
* add xinabox OD01 and breakout display section (#2397)
* add xinabox OD01 and breakout display section
* Update targetconfig.json
* Update extensions.md
* Link to power supply limitations (#2443)
Fixes: #2442
* Pxt v5.23.17 (#2446)
* bump pxt
* regen docs
* fix version syntax
* restore extension
* removed dup
* 2.1.13
* add-sw01 (#2393)
* Locking old issues
* add Keyestudio robot car (#2452)
* Allow globals in reclaimed bluetooth memory (#2455)
* isTouchingEdge() should not return true for deleted sprite (#2449)
* add query variant to hide toolbar (#2458)
* Adding link to stable refs (#2460)
* Update extensions.md (#2456)
Move the :VIEW Text32 from other to Display now there is a display sections
* 2.1.14
* fixing radio stack (#2461)
* fixing radio stack
* updated shims
* 2.1.15
* Stable points to latest 2.0.9 (#2469)
* Releasing 2.0.9 to live (#2470)
* Fixing signal strength (#2474)
* Pointing to 2.0.10
* Releasing 2.0.10 (#2476)
With radio strength signal fix for hot or cold
* Removing old bitbot as we have a new bitbot package (#2479)
* updated pxt (#2465)
* updated pxt
* bump pxt
* updated react
* updated ptx
* Remove empty variable element from XML
* Bump pxt-core to 5.25.15
* bump pxt
* Bump pxt to 5.25.17
* Add precision to music slider
* 2.1.16
* add drive:bit (#2484)
* micro:bit RSSI fix (#2480)
* read rssi from packet
* updated shims
* fix build
* fix help
* move deprecated function to ts
* some formatting
* restore rssi block
* restory notations
* actually copy bytes
* removing logging code
* simpler wake up code
* comment
* fix build
* bump pxt
* go back to safety
* bump microbit
* restor package.json
* revert jquery v
* use macro
* check length
* bump pxt (#2490)
* 2.1.17
* Use default resize function for microbit gesture dropdown (#2491)
* Name Badge project page (#2477)
* Name Bagde project page
* gotta please the summary check
* link typo, ugh
* Revert "Name Badge project page (#2477)"
This reverts commit 2e2860632b399485e6b32a2806de34a59c4af9d8.
* add freenove starter kit (#2493)
* radio.setFrequencyBand support (#2495)
* setfrequencyband support
* revert line change
* add bounds check
* Name Badge project page (#2496)
* Name Bagde project page
* gotta please the summary check
* link typo, ugh
* get rid of the pptx
* Simplify the Fahrenheit from Celsius computation. (#2497)
As the micro:bit introduces floating point arithmetic for both the existing `f = 18 * c / 10 + 32` computation and the new `f = 1.8 * c + 32` computation, there isn't any benefit for the former.
* Enable Polish localization (#2499)
* bump package
* 2.1.18
* shrink maintenance gif
* 2.1.19
* Rotary phone dial (#2502)
* some write up
* adding images
* text
* more text
* adding vids
* adding escape room
* remove newer lesson
* remove .mp4
* Card page edits
* adding image
* adding to toys
* rotary edits
* fix typo
* bump pxt 5.28.7 (#2503)
* bump pxt
* bump to pxt 5.28.8
* 2.1.20
* bump pxt 5.28.9 (#2504)
* 2.1.21
* bump pxt 5.28.10
* 2.1.22
* bump pxt 5.28.11
* 2.1.23
* bump pxt 5.28.12
* 2.1.24
* Update README.md
* robot unicorn (#2512)
* robot unicorn
* Edits to the unicorn
* fix missing radio and boardname
* bump pxt 5.28.18 (#2517)
* bump pxt 5.28.18
* updated summary
* 2.1.25
* bump pxt 5.28.21
* 2.1.26
* bump to pxt5.28.23
* 2.1.27
* Add redirect to pins info to serial heading (#2520)
* Add redirect to pins info to serial heading
* adding links
* vump to pxt 5.28.24
* 2.1.28
* bump to pxt 5.28.26
* 2.1.29
* add build instructions
* updated build notes
* bump pxt 5.28.27
* 2.1.30
* missing svg
* remove crowdin project to disable upload from master branch
* reeanble crowdin, no upload
* 2.1.31
* bump pxt common to 6.16.25
* missing radio package
* Fix GC heap reclamation (#2528)
* bump to pxt 5.28.31
* bump pxt 5.28.32
* 2.1.32
* 2.1.33
* fix typo
* pxt-microbit-next? (#2543)
Since the repo https://github.com/microsoft/pxt-microbit-next doesn't exist, I am assuming that the word `next` is not meant to be here.
* Extensions: Add Inksmith Climate Action Kit (#2535)
* Fixes for typos found in Crowdin - 11252019 (#2538)
* Extension: add Kitronik Halo HD (#2541)
* Extension: Add EBOTICS MIBO (#2542)
* add Bright Wearables Brightboard (#2537)
* Docs: Change default value in Javascript. (#2540)
* Change default value in Javascript.
Per @microbit-mark 's suggestion, add an example of how to change the default interval value by switching to Javascript.
* edits to new example
* bump pxt 5.30.6
* 2.1.34
* update git and vscode settings
* revert changes to 2.1.28
* package-lock
* v2.1.34
* Change Hero Image
* add RVR (#2516)
* Extension: add minicruise (#2545)
* Fix minutes display for 'Digital Watch' project (#2547)
* Fix minutes display for 'Digital Watch' project
* minutes less than 10
* bump pxt
* 2.1.35
* updated pxt
* 2.1.36
* package lock
* Tutorial Typo Fix
* staging Servo library support
* bumppxt
* 2.1.37
* update error guide link (#2554)
* adding radio firefly (#2549)
* Update 'Metal Detector' example (#2559)
* bump pxt
* 2.1.38
* typoFix
* package lock
* Update Pins
* Update Pins
* Add C7, C8 and C9 Serial Pins
* Add C7, C8 and C9 Serial Pins
* Pins update
* Add maqueen (#2560)
* Extensions: Add DFRobot Maqueen
* fix
* revert pin C7, C8 and C9
* Update README.md
* add extension doc file
* revert pxt bump
* Docs: Extensions remove headliner
* Remove outdated #ifdef (#2564)
* Extensions: add servobit (#2557)
Co-authored-by: Abhijith Chatra <abchatra@microsoft.com>
* bump to pxt 5.31.8, common 6.18.2
* 2.1.39
* enable github editor experiment (#2568)
* Fix missing sim function
* bump to pxt 5.31.10
* 2.1.40
* Modify snippets/examples relying of fp div (#2571)
* Extensions: add DFRobot natural science board (#2574)
* Extensions: add Kitronik clip dtector (#2576)
Co-authored-by: Abhijith Chatra <abchatra@microsoft.com>
* missing image
* Fix lesson images
* fix images 2
* Add SpeedPicker to Motor Blocks
* add sixth motor pin (M_GND3)
Co-authored-by: Abhijith Chatra <abchatra@microsoft.com>
Co-authored-by: Peli de Halleux <pelikhan@users.noreply.github.com>
Co-authored-by: Galen Nickel <v-gani@microsoft.com>
Co-authored-by: Joey Wunderlich <jwunderl@users.noreply.github.com>
Co-authored-by: Danny Yates <danny@codeaholics.org>
Co-authored-by: Sam Kent <32453267+microbit-sam@users.noreply.github.com>
Co-authored-by: Michał Moskal <michal@moskal.me>
Co-authored-by: Daryl Zuniga <Daryl.Zuniga@gmail.com>
Co-authored-by: Eric Kimsey <ekimsey@users.noreply.github.com>
Co-authored-by: Mark <mark@microbit.org>
Co-authored-by: Richard Knoll <riknoll@users.noreply.github.com>
Co-authored-by: Peter Brodersen <peter@ter.dk>
Co-authored-by: Leo <leo881003@gmail.com>
Co-authored-by: Asher Kach <asher.kach@gmail.com>
Co-authored-by: Franklin Tse <FranklinWhale@users.noreply.github.com>
Co-authored-by: Neal McBurnett <nealmcb@gmail.com>
Co-authored-by: Kitronik Ltd <design@kitronik.co.uk>
Co-authored-by: shakao <34112083+shakao@users.noreply.github.com>
Co-authored-by: Helen Leigh <48659173+helenleigh@users.noreply.github.com>
Co-authored-by: Gerard Braad <me@gbraad.nl>
Co-authored-by: Nicole Parrot <cleoqc1124@gmail.com>
2020-01-21 19:38:36 +01:00
![Animation of the snap the dot game ](/calliope/tutorials/09_snap_the_dot_animation.gif )
2019-12-02 05:58:26 +01:00
Snap the dot is a game of skill where the player has to press **A** exactly when the dot reaches the center of the screen.
This tutorial shows how to use the game engine.
## Create a sprite @fullscreen
Drag a ``||game:create sprite||`` block onto the workspace. A sprite is a single pixel that can move on the screen. It has an ``x`` and ``y`` position along with a direction of motion.
```blocks
let sprite: game.LedSprite = null
sprite = game.createSprite(2, 2)
```
## Move the dot @fullscreen
The sprite starts in the center facing right. Put a ``||game:move||`` block into the ``||basic:forever||`` to make it move. Notice how it moves to the right but does not bounce back.
```blocks
let sprite: game.LedSprite = null
sprite = game.createSprite(2, 2)
basic.forever(function () {
sprite.move(1)
})
```
## Bounce @fullscreen
Grab a ``||game:if on edge, bounce||`` block to make the sprite bounce on the side of the screen. Also, add a ``||basic:pause||`` block to slow down the sprite.
```blocks
let sprite: game.LedSprite = null
sprite = game.createSprite(2, 2)
basic.forever(function () {
sprite.move(1)
sprite.ifOnEdgeBounce()
basic.pause(100)
})
```
## Test and download
Use the simulator to find the best speed. If you have a @boardname @, press ``|Download|`` to try it out on the device.
## Button handling @fullscreen
When **A** is pressed, we test if the sprite is in the center or not.
Use a ``||input:on button pressed||`` block to handle the **A** button. Put in a ``||logic:if||`` block and test if ``||game:x||`` is equal to `2` .
```blocks
let sprite: game.LedSprite = null
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input.onButtonEvent(Button.A, ButtonEvent.Click, function () {
2019-12-02 05:58:26 +01:00
if (sprite.get(LedSpriteProperty.X) == 2) {
} else {
}
})
sprite = game.createSprite(2, 2)
basic.forever(function () {
sprite.move(1)
basic.pause(100)
sprite.ifOnEdgeBounce()
})
```
## Score and game over
Finally, pull out an ``||game:add score||`` and a ``||game:game over||`` block to handle both success (sprite in the center) and failure (sprite not in the center).
```blocks
let sprite: game.LedSprite = null
2020-03-19 16:26:40 +01:00
input.onButtonEvent(Button.A, ButtonEvent.Click, function () {
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if (sprite.get(LedSpriteProperty.X) == 2) {
game.addScore(1)
} else {
game.gameOver()
}
})
sprite = game.createSprite(2, 2)
basic.forever(function () {
sprite.move(1)
basic.pause(100)
sprite.ifOnEdgeBounce()
})
```
## Test and download
Your game is ready! If you have a @boardname @, press ``|Download|`` to try it out on the device.