2016-05-12 22:56:03 +02:00
|
|
|
# Getting started
|
2016-05-12 22:41:15 +02:00
|
|
|
|
|
|
|
Are you ready to build cool BBC micro:bit programs? For each challenge, reorder the blocks to recreate the program.
|
|
|
|
|
2016-05-17 18:35:55 +02:00
|
|
|
## Open [https://m.pxt.io](/) and create a new **Blocks Editor** project
|
2016-05-12 22:41:15 +02:00
|
|
|
|
2016-05-12 22:56:03 +02:00
|
|
|
## Basic
|
2016-05-12 22:41:15 +02:00
|
|
|
|
|
|
|
### Show leds
|
|
|
|
|
|
|
|
Use the blocks below to draw a figure on the screen. You can redo the smiley face or try something else!
|
|
|
|
|
|
|
|
```shuffle
|
|
|
|
basic.showLeds(`
|
|
|
|
. . . . .
|
|
|
|
. # . # .
|
|
|
|
. . . . .
|
|
|
|
# . . . #
|
|
|
|
. # # # .
|
|
|
|
`)
|
|
|
|
```
|
|
|
|
|
2016-05-12 22:56:03 +02:00
|
|
|
To transfer your code to the BBC micro:bit,
|
|
|
|
* connect your micro:bit to the computer using the USB cable
|
|
|
|
* click on **Download**
|
|
|
|
* drag&drop the **.hex** file into the **MICROBIT** drive
|
|
|
|
* wait till the yellow light is done blinking!
|
2016-05-12 22:41:15 +02:00
|
|
|
|
2016-05-12 22:50:27 +02:00
|
|
|
### Show animation Forever
|
|
|
|
|
2016-05-17 18:35:55 +02:00
|
|
|
Show one image after the other to create an animation by snapping them together.
|
2016-05-12 22:50:27 +02:00
|
|
|
|
2016-05-17 18:35:55 +02:00
|
|
|
```blocks
|
2016-05-12 22:50:27 +02:00
|
|
|
basic.showLeds(`
|
|
|
|
. . . . .
|
|
|
|
. # . # .
|
|
|
|
. . . . .
|
|
|
|
# . . . #
|
|
|
|
. # # # .
|
|
|
|
`)
|
|
|
|
basic.showLeds(`
|
|
|
|
. . . . .
|
|
|
|
. # . # .
|
|
|
|
. . . . .
|
|
|
|
. # # # .
|
|
|
|
# . . . #
|
|
|
|
`)
|
|
|
|
```
|
|
|
|
|
2016-05-17 18:35:55 +02:00
|
|
|
|
2016-05-12 22:50:27 +02:00
|
|
|
### Repeat forever
|
|
|
|
|
|
|
|
Use the ``forever`` block to repeat your code and have a continuous animation.
|
2016-05-12 22:41:15 +02:00
|
|
|
|
|
|
|
Unsuffle the blocks to create a happy, unhappy animation.... or changes the image to make it your own!
|
|
|
|
```shuffle
|
|
|
|
basic.forever(() => {
|
|
|
|
basic.showLeds(`
|
|
|
|
. . . . .
|
|
|
|
. # . # .
|
|
|
|
. . . . .
|
|
|
|
# . . . #
|
|
|
|
. # # # .
|
|
|
|
`)
|
|
|
|
basic.showLeds(`
|
|
|
|
. . . . .
|
|
|
|
. # . # .
|
|
|
|
. . . . .
|
|
|
|
. # # # .
|
|
|
|
# . . . #
|
|
|
|
`)
|
|
|
|
});
|
|
|
|
```
|
|
|
|
|
|
|
|
### Your turn now!
|
|
|
|
|
2016-05-12 22:56:03 +02:00
|
|
|
Use the blocks ``show leds`` and ``forever``
|
|
|
|
to create your own custom awesome animation!
|
2016-05-12 22:41:15 +02:00
|
|
|
|
|
|
|
## Inputs
|
|
|
|
|
|
|
|
### Button A and B
|
|
|
|
|
|
|
|
Unshuffle the blocks so that the micro:bit shows "YES" when button A is pressed, and "NO" when B is pressed.
|
|
|
|
The key idea is that all the blocks nested under `on button ... pressed` will run when that button is pressed.
|
|
|
|
|
|
|
|
```blocks
|
|
|
|
input.onButtonPressed(Button.A, () => {
|
|
|
|
basic.showString("AAAAA");
|
|
|
|
});
|
|
|
|
```
|
|
|
|
|
|
|
|
Try to unshuffle those blocks:
|
|
|
|
```shuffle
|
|
|
|
input.onButtonPressed(Button.A, () => {
|
|
|
|
basic.showString("YES");
|
|
|
|
});
|
|
|
|
input.onButtonPressed(Button.B, () => {
|
|
|
|
basic.showString("NO");
|
|
|
|
});
|
|
|
|
```
|
|
|
|
|
|
|
|
### Shake
|
|
|
|
|
|
|
|
Using the data from the **accelerometer**, it is possible to detect that the BBC micro:bit is being shaken.
|
|
|
|
|
|
|
|
Unshuffle the code to display a frownie when shaken.
|
|
|
|
```shuffle
|
|
|
|
input.onGesture(Gesture.Shake, () => {
|
|
|
|
basic.showLeds(`
|
|
|
|
. . . . .
|
|
|
|
. # . # .
|
|
|
|
. . . . .
|
|
|
|
. # # # .
|
|
|
|
# . . . #`);
|
|
|
|
});
|
|
|
|
```
|
|
|
|
|
|
|
|
### Tilting
|
|
|
|
|
|
|
|
Aside from shake, it is also possible to detect tilt left and right, logo up and down or face up and down.
|
|
|
|
Let's build a rock paper scissors game where you turn the micro:bit left to display paper, right to display scissors and down to display rock.
|
|
|
|
|
|
|
|
Unshuffle and try this code on the micro:bit itself!
|
|
|
|
```shuffle
|
|
|
|
input.onGesture(Gesture.TiltLeft, () => {
|
|
|
|
basic.showLeds(`
|
|
|
|
# # # # #
|
|
|
|
# . . . #
|
|
|
|
# . . . #
|
|
|
|
# . . . #
|
|
|
|
# # # # #`);
|
|
|
|
});
|
|
|
|
input.onGesture(Gesture.LogoDown, () => {
|
|
|
|
basic.showLeds(`
|
|
|
|
. . . . .
|
|
|
|
. # # # .
|
|
|
|
. # # # .
|
|
|
|
. # # # .
|
|
|
|
. . . . .`);
|
|
|
|
});
|
|
|
|
input.onGesture(Gesture.TiltRight, () => {
|
|
|
|
basic.showLeds(`
|
|
|
|
# # . . #
|
|
|
|
# # . # .
|
|
|
|
. . # . .
|
|
|
|
# # . # .
|
|
|
|
# # . . #`);
|
|
|
|
});
|
|
|
|
```
|
|
|
|
|
|
|
|
### Pins
|
|
|
|
|
|
|
|
It is possible to use the pins (big metal bar at the bottom of the board) as button. Hold the ``GND`` button with one hand and press the ``0`` pin
|
|
|
|
(called ``P0``) with the other hand to trigger a pin pressed.
|
|
|
|
|
|
|
|
Unshuffle the blocks to display a smiley when pin ``P0`` is pressed.
|
|
|
|
```shuffle
|
|
|
|
input.onPinPressed(TouchPin.P0, () => {
|
|
|
|
basic.showLeds(`
|
|
|
|
. . . . .
|
|
|
|
. # . # .
|
|
|
|
. . . . .
|
|
|
|
# . . . #
|
|
|
|
. # # # .`);
|
|
|
|
});
|
|
|
|
```
|
|
|
|
|
|
|
|
### Your turn now!
|
|
|
|
|
2016-05-27 16:06:24 +02:00
|
|
|
Use the screen, buttons, gestures, pins to create a fun game using the micro:bit.
|