adds "speaker" parts annotation
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@ -88,6 +88,7 @@ namespace music {
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*/
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*/
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//% help=music/play-tone weight=90
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//% help=music/play-tone weight=90
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//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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//% parts="speaker"
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export function playTone(frequency: number, ms: number): void {
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export function playTone(frequency: number, ms: number): void {
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pins.analogSetPitchPin(AnalogPin.P0);
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pins.analogSetPitchPin(AnalogPin.P0);
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pins.analogPitch(frequency, ms);
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pins.analogPitch(frequency, ms);
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@ -99,6 +100,7 @@ namespace music {
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*/
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*/
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//% help=music/ring-tone weight=80
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//% help=music/ring-tone weight=80
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//% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
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//% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
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//% parts="speaker"
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export function ringTone(frequency: number): void {
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export function ringTone(frequency: number): void {
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pins.analogSetPitchPin(AnalogPin.P0);
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pins.analogSetPitchPin(AnalogPin.P0);
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pins.analogPitch(frequency, 0);
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pins.analogPitch(frequency, 0);
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@ -110,6 +112,7 @@ namespace music {
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*/
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*/
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//% help=music/rest weight=79
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//% help=music/rest weight=79
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//% blockId=device_rest block="rest(ms)|%duration=device_beat"
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//% blockId=device_rest block="rest(ms)|%duration=device_beat"
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//% parts="speaker"
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export function rest(ms: number): void {
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export function rest(ms: number): void {
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playTone(0, ms);
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playTone(0, ms);
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}
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}
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@ -121,6 +124,7 @@ namespace music {
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*/
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*/
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//% weight=50 help=music/note-frequency
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//% weight=50 help=music/note-frequency
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//% blockId=device_note block="%note"
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//% blockId=device_note block="%note"
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//% parts="speaker"
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export function noteFrequency(name: Note): number {
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export function noteFrequency(name: Note): number {
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return name;
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return name;
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}
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}
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@ -134,6 +138,7 @@ namespace music {
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*/
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*/
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//% help=music/beat weight=49
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//% help=music/beat weight=49
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//% blockId=device_beat block="%fraction|beat"
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//% blockId=device_beat block="%fraction|beat"
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//% parts="speaker"
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export function beat(fraction?: BeatFraction): number {
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export function beat(fraction?: BeatFraction): number {
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init();
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init();
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if (fraction == null) fraction = BeatFraction.Whole;
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if (fraction == null) fraction = BeatFraction.Whole;
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@ -150,6 +155,7 @@ namespace music {
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*/
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*/
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//% help=music/tempo weight=40
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//% help=music/tempo weight=40
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//% blockId=device_tempo block="tempo (bpm)" blockGap=8
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//% blockId=device_tempo block="tempo (bpm)" blockGap=8
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//% parts="speaker"
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export function tempo(): number {
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export function tempo(): number {
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init();
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init();
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return beatsPerMinute;
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return beatsPerMinute;
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@ -161,6 +167,7 @@ namespace music {
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*/
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*/
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//% help=music/change-tempo weight=39
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//% help=music/change-tempo weight=39
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//% blockId=device_change_tempo block="change tempo by (bpm)|%value" blockGap=8
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//% blockId=device_change_tempo block="change tempo by (bpm)|%value" blockGap=8
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//% parts="speaker"
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export function changeTempoBy(bpm: number): void {
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export function changeTempoBy(bpm: number): void {
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init();
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init();
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setTempo(beatsPerMinute + bpm);
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setTempo(beatsPerMinute + bpm);
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@ -172,6 +179,7 @@ namespace music {
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*/
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*/
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//% help=music/set-tempo weight=38
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//% help=music/set-tempo weight=38
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//% blockId=device_set_tempo block="set tempo to (bpm)|%value"
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//% blockId=device_set_tempo block="set tempo to (bpm)|%value"
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//% parts="speaker"
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export function setTempo(bpm: number): void {
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export function setTempo(bpm: number): void {
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init();
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init();
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if (bpm > 0) {
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if (bpm > 0) {
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