/reference/types -> /types

This commit is contained in:
Peli de Halleux
2017-03-16 07:57:41 -07:00
parent 69bd0225ad
commit 00e9217e73
116 changed files with 224 additions and 361 deletions

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@ -27,4 +27,4 @@ input.onButtonPressed(Button.A, () => {
})
```
See the documentation on [Numbers](/reference/types/number) for more information on comparing two Numbers. You can also [compare strings](/reference/types/string-functions) using the `equals` function.
See the documentation on [Numbers](/types/number) for more information on comparing two Numbers.

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@ -1,7 +1,7 @@
# Assignment Operator
Use an equals sign to make a [variable](/blocks/variables/var) store the [number](/reference/types/number)
or [string](/reference/types/string) you say.
Use an equals sign to make a [variable](/blocks/variables/var) store the [number](/types/number)
or [string](/types/string) you say.
When you use the equals sign to store something in a variable, the equals sign is called
an *assignment operator*, and what you store is called a *value*.
@ -27,10 +27,10 @@ basic.showString(name);
### Notes
You can use the assignment operator with variables of
every [type](/reference/types). A *type* is which kind of thing
every [type](/types). A *type* is which kind of thing
a variable can store, like a number or string.
### See also
[variable](/blocks/variables/var), [types](/reference/types)
[variable](/blocks/variables/var), [types](/types)

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@ -4,7 +4,7 @@ How to define and use local variables.
### @parent language
A variable is a place where you can store and retrieve data. Variables have a name, a [type](/reference/types), and value:
A variable is a place where you can store and retrieve data. Variables have a name, a [type](/types), and value:
* *name* is how you'll refer to the variable
* *type* refers to the kind of data a variable can store
@ -83,5 +83,5 @@ if (led.brightness() > 128) {
### See also
[types](/reference/types), [assignment operator](/blocks/variables/assign)
[types](/types), [assignment operator](/blocks/variables/assign)