/reference/types -> /types
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# Set Sprite Property
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Make a [sprite](/reference/game/create-sprite) store the kind of [number](/reference/types/number) you say.
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Make a [sprite](/reference/game/create-sprite) store the kind of [number](/types/number) you say.
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```sig
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let item: game.LedSprite = null;
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### Parameters
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* the **sprite** you want to make store the number you say
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* the kind of [number](/reference/types/number) you want to store in the sprite, like
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* the kind of [number](/types/number) you want to store in the sprite, like
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* ``x``, how far up or down the sprite is on the screen (`0`-`4`)
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* ``y``, how far left or right the sprite is on the screen (`0`-`4`)
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* ``direction``, which way the sprite is pointing (this works the same way as the [turn](/reference/game/turn) function)
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