/reference/types -> /types

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Peli de Halleux
2017-03-16 07:57:41 -07:00
parent 69bd0225ad
commit 00e9217e73
116 changed files with 224 additions and 361 deletions

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@ -1,6 +1,6 @@
# Set Sprite Property
Make a [sprite](/reference/game/create-sprite) store the kind of [number](/reference/types/number) you say.
Make a [sprite](/reference/game/create-sprite) store the kind of [number](/types/number) you say.
```sig
let item: game.LedSprite = null;
@ -10,7 +10,7 @@ item.set(LedSpriteProperty.X, 0);
### Parameters
* the **sprite** you want to make store the number you say
* the kind of [number](/reference/types/number) you want to store in the sprite, like
* the kind of [number](/types/number) you want to store in the sprite, like
* ``x``, how far up or down the sprite is on the screen (`0`-`4`)
* ``y``, how far left or right the sprite is on the screen (`0`-`4`)
* ``direction``, which way the sprite is pointing (this works the same way as the [turn](/reference/game/turn) function)