moving devices implementations to js to get simulator support (#403)

This commit is contained in:
Peli de Halleux
2017-05-19 19:24:21 -07:00
committed by GitHub
parent cc58a74471
commit 06217d18c8
4 changed files with 56 additions and 99 deletions

View File

@ -125,62 +125,6 @@ enum class MesDpadButtonInfo {
*/
//% color=#008272 weight=80 icon="\uf10b"
namespace devices {
static void genEvent(int id, int event) {
MicroBitEvent e(id, event);
}
/**
* Sends a ``camera`` command to the parent device.
* @param event event description
*/
//% weight=30 help=devices/tell-camera-to
//% blockId=devices_camera icon="\uf030" block="tell camera to|%property" blockGap=8
void tellCameraTo(MesCameraEvent event) {
genEvent(MES_CAMERA_ID, (int)event);
}
/**
* Sends a ``remote control`` command to the parent device.
* @param event event description
*/
//% weight=29 help=devices/tell-remote-control-to
//% blockId=devices_remote_control block="tell remote control to|%property" blockGap=14 icon="\uf144"
void tellRemoteControlTo(MesRemoteControlEvent event) {
genEvent(MES_REMOTE_CONTROL_ID, (int)event);
}
/**
* Sends an ``alert`` command to the parent device.
* @param event event description
*/
//% weight=27 help=devices/raise-alert-to
//% blockId=devices_alert block="raise alert to|%property" icon="\uf0f3"
void raiseAlertTo(MesAlertEvent event) {
genEvent(MES_ALERTS_ID, (int)event);
}
/**
* Registers code to run when the device notifies about a particular event.
* @param event event description
* @param body code handler when event is triggered
*/
//% help=devices/on-notified weight=26
//% blockId=devices_device_info_event block="on notified|%event" icon="\uf10a"
void onNotified(MesDeviceInfo event, Action body) {
registerWithDal(MES_DEVICE_INFO_ID, (int)event, body);
}
/**
* Register code to run when the micro:bit receives a command from the paired gamepad.
* @param name button name
* @param body code to run when button is pressed
*/
//% help=devices/on-gamepad-button weight=40
//% weight=25
//% blockId=devices_gamepad_event block="on gamepad button|%NAME" icon="\uf11b"
void onGamepadButton(MesDpadButtonInfo name, Action body) {
registerWithDal(MES_DPAD_CONTROLLER_ID, (int)name, body);
}
static int _signalStrength = -1;
static void signalStrengthHandler(MicroBitEvent ev) {