moving devices implementations to js to get simulator support (#403)
This commit is contained in:
55
libs/devices/devices.ts
Normal file
55
libs/devices/devices.ts
Normal file
@ -0,0 +1,55 @@
|
||||
|
||||
namespace devices {
|
||||
/**
|
||||
* Sends a ``camera`` command to the parent device.
|
||||
* @param event event description
|
||||
*/
|
||||
//% weight=30 help=devices/tell-camera-to
|
||||
//% blockId=devices_camera icon="\uf030" block="tell camera to|%property" blockGap=8
|
||||
export function tellCameraTo(event: MesCameraEvent) {
|
||||
control.raiseEvent(DAL.MES_CAMERA_ID, event);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a ``remote control`` command to the parent device.
|
||||
* @param event event description
|
||||
*/
|
||||
//% weight=29 help=devices/tell-remote-control-to
|
||||
//% blockId=devices_remote_control block="tell remote control to|%property" blockGap=14 icon="\uf144"
|
||||
export function tellRemoteControlTo(event: MesRemoteControlEvent) {
|
||||
control.raiseEvent(DAL.MES_REMOTE_CONTROL_ID, event);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends an ``alert`` command to the parent device.
|
||||
* @param event event description
|
||||
*/
|
||||
//% weight=27 help=devices/raise-alert-to
|
||||
//% blockId=devices_alert block="raise alert to|%property" icon="\uf0f3"
|
||||
export function raiseAlertTo(event: MesAlertEvent) {
|
||||
control.raiseEvent(DAL.MES_ALERTS_ID, event);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers code to run when the device notifies about a particular event.
|
||||
* @param event event description
|
||||
* @param body code handler when event is triggered
|
||||
*/
|
||||
//% help=devices/on-notified weight=26
|
||||
//% blockId=devices_device_info_event block="on notified|%event" icon="\uf10a"
|
||||
export function onNotified(event: MesDeviceInfo, body: Action) {
|
||||
control.onEvent(DAL.MES_DEVICE_INFO_ID, event, body);
|
||||
}
|
||||
|
||||
/**
|
||||
* Register code to run when the micro:bit receives a command from the paired gamepad.
|
||||
* @param name button name
|
||||
* @param body code to run when button is pressed
|
||||
*/
|
||||
//% help=devices/on-gamepad-button weight=40
|
||||
//% weight=25
|
||||
//% blockId=devices_gamepad_event block="on gamepad button|%NAME" icon="\uf11b"
|
||||
export function onGamepadButton(name: MesDpadButtonInfo, body: Action) {
|
||||
control.onEvent(DAL.MES_DPAD_CONTROLLER_ID, name, body);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user