moving devices implementations to js to get simulator support (#403)
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@ -125,62 +125,6 @@ enum class MesDpadButtonInfo {
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//% color=#008272 weight=80 icon="\uf10b"
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//% color=#008272 weight=80 icon="\uf10b"
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namespace devices {
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namespace devices {
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static void genEvent(int id, int event) {
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MicroBitEvent e(id, event);
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}
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/**
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* Sends a ``camera`` command to the parent device.
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* @param event event description
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*/
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//% weight=30 help=devices/tell-camera-to
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//% blockId=devices_camera icon="\uf030" block="tell camera to|%property" blockGap=8
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void tellCameraTo(MesCameraEvent event) {
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genEvent(MES_CAMERA_ID, (int)event);
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}
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/**
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* Sends a ``remote control`` command to the parent device.
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* @param event event description
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*/
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//% weight=29 help=devices/tell-remote-control-to
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//% blockId=devices_remote_control block="tell remote control to|%property" blockGap=14 icon="\uf144"
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void tellRemoteControlTo(MesRemoteControlEvent event) {
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genEvent(MES_REMOTE_CONTROL_ID, (int)event);
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}
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/**
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* Sends an ``alert`` command to the parent device.
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* @param event event description
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*/
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//% weight=27 help=devices/raise-alert-to
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//% blockId=devices_alert block="raise alert to|%property" icon="\uf0f3"
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void raiseAlertTo(MesAlertEvent event) {
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genEvent(MES_ALERTS_ID, (int)event);
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}
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/**
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* Registers code to run when the device notifies about a particular event.
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* @param event event description
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* @param body code handler when event is triggered
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*/
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//% help=devices/on-notified weight=26
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//% blockId=devices_device_info_event block="on notified|%event" icon="\uf10a"
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void onNotified(MesDeviceInfo event, Action body) {
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registerWithDal(MES_DEVICE_INFO_ID, (int)event, body);
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}
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/**
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* Register code to run when the micro:bit receives a command from the paired gamepad.
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* @param name button name
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* @param body code to run when button is pressed
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*/
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//% help=devices/on-gamepad-button weight=40
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//% weight=25
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//% blockId=devices_gamepad_event block="on gamepad button|%NAME" icon="\uf11b"
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void onGamepadButton(MesDpadButtonInfo name, Action body) {
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registerWithDal(MES_DPAD_CONTROLLER_ID, (int)name, body);
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}
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static int _signalStrength = -1;
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static int _signalStrength = -1;
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static void signalStrengthHandler(MicroBitEvent ev) {
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static void signalStrengthHandler(MicroBitEvent ev) {
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55
libs/devices/devices.ts
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55
libs/devices/devices.ts
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@ -0,0 +1,55 @@
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namespace devices {
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/**
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* Sends a ``camera`` command to the parent device.
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* @param event event description
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*/
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//% weight=30 help=devices/tell-camera-to
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//% blockId=devices_camera icon="\uf030" block="tell camera to|%property" blockGap=8
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export function tellCameraTo(event: MesCameraEvent) {
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control.raiseEvent(DAL.MES_CAMERA_ID, event);
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}
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/**
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* Sends a ``remote control`` command to the parent device.
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* @param event event description
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*/
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//% weight=29 help=devices/tell-remote-control-to
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//% blockId=devices_remote_control block="tell remote control to|%property" blockGap=14 icon="\uf144"
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export function tellRemoteControlTo(event: MesRemoteControlEvent) {
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control.raiseEvent(DAL.MES_REMOTE_CONTROL_ID, event);
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}
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/**
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* Sends an ``alert`` command to the parent device.
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* @param event event description
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*/
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//% weight=27 help=devices/raise-alert-to
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//% blockId=devices_alert block="raise alert to|%property" icon="\uf0f3"
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export function raiseAlertTo(event: MesAlertEvent) {
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control.raiseEvent(DAL.MES_ALERTS_ID, event);
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}
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/**
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* Registers code to run when the device notifies about a particular event.
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* @param event event description
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* @param body code handler when event is triggered
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*/
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//% help=devices/on-notified weight=26
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//% blockId=devices_device_info_event block="on notified|%event" icon="\uf10a"
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export function onNotified(event: MesDeviceInfo, body: Action) {
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control.onEvent(DAL.MES_DEVICE_INFO_ID, event, body);
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}
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/**
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* Register code to run when the micro:bit receives a command from the paired gamepad.
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* @param name button name
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* @param body code to run when button is pressed
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*/
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//% help=devices/on-gamepad-button weight=40
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//% weight=25
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//% blockId=devices_gamepad_event block="on gamepad button|%NAME" icon="\uf11b"
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export function onGamepadButton(name: MesDpadButtonInfo, body: Action) {
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control.onEvent(DAL.MES_DPAD_CONTROLLER_ID, name, body);
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}
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}
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@ -6,6 +6,7 @@
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"enums.d.ts",
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"enums.d.ts",
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"shims.d.ts",
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"shims.d.ts",
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"devices.cpp",
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"devices.cpp",
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"devices.ts",
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"_locales/fr/devices-jsdoc-strings.json",
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"_locales/fr/devices-jsdoc-strings.json",
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"_locales/no/devices-strings.json",
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"_locales/no/devices-strings.json",
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"_locales/ja/devices-strings.json",
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"_locales/ja/devices-strings.json",
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43
libs/devices/shims.d.ts
vendored
43
libs/devices/shims.d.ts
vendored
@ -7,49 +7,6 @@
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//% color=#008272 weight=80 icon="\uf10b"
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//% color=#008272 weight=80 icon="\uf10b"
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declare namespace devices {
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declare namespace devices {
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/**
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* Sends a ``camera`` command to the parent device.
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* @param event event description
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*/
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//% weight=30 help=devices/tell-camera-to
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//% blockId=devices_camera icon="\uf030" block="tell camera to|%property" blockGap=8 shim=devices::tellCameraTo
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function tellCameraTo(event: MesCameraEvent): void;
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/**
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* Sends a ``remote control`` command to the parent device.
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* @param event event description
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*/
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//% weight=29 help=devices/tell-remote-control-to
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//% blockId=devices_remote_control block="tell remote control to|%property" blockGap=14 icon="\uf144" shim=devices::tellRemoteControlTo
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function tellRemoteControlTo(event: MesRemoteControlEvent): void;
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/**
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* Sends an ``alert`` command to the parent device.
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* @param event event description
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*/
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//% weight=27 help=devices/raise-alert-to
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//% blockId=devices_alert block="raise alert to|%property" icon="\uf0f3" shim=devices::raiseAlertTo
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function raiseAlertTo(event: MesAlertEvent): void;
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/**
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* Registers code to run when the device notifies about a particular event.
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* @param event event description
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* @param body code handler when event is triggered
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*/
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//% help=devices/on-notified weight=26
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//% blockId=devices_device_info_event block="on notified|%event" icon="\uf10a" shim=devices::onNotified
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function onNotified(event: MesDeviceInfo, body: () => void): void;
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/**
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* Register code to run when the micro:bit receives a command from the paired gamepad.
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* @param name button name
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* @param body code to run when button is pressed
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*/
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//% help=devices/on-gamepad-button weight=40
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//% weight=25
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//% blockId=devices_gamepad_event block="on gamepad button|%NAME" icon="\uf11b" shim=devices::onGamepadButton
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function onGamepadButton(name: MesDpadButtonInfo, body: () => void): void;
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/**
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/**
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* Returns the last signal strength reported by the paired device.
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* Returns the last signal strength reported by the paired device.
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*/
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*/
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