From 0c26d74c059ba708feb80654010ed266ecfb067c Mon Sep 17 00:00:00 2001 From: "Matthias L. Jugel" Date: Thu, 27 Oct 2016 15:51:42 +0200 Subject: [PATCH] try to use uBit.soundmotor sound functions --- libs/core/music.cpp | 19 ------------------- 1 file changed, 19 deletions(-) diff --git a/libs/core/music.cpp b/libs/core/music.cpp index 3311cc19..5b31c50e 100644 --- a/libs/core/music.cpp +++ b/libs/core/music.cpp @@ -1,28 +1,9 @@ #include "ksbit.h" namespace music { - /** - * Plays a tone through ``speaker`` for the given duration. - * @param frequency pitch of the tone to play in Hertz (Hz) - * @param ms tone duration in milliseconds (ms) - */ - //% help=music/play-tone weight=90 - //% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8 - //% parts="speaker" void playTone(int freqency, int ms) { uBit.soundmotor.soundOn(freqency); if(ms > 0) uBit.sleep(ms); uBit.soundmotor.soundOff(); } - - /** - * Plays a tone through ``speaker``. - * @param frequency pitch of the tone to play in Hertz (Hz) - */ - //% help=music/ring-tone weight=80 - //% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8 - //% parts="speaker" - void ringTone(int frequency) { - playTone(frequency, 0); - } }