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docs/reference/game/set-score.md
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docs/reference/game/set-score.md
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# Set Score
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Sets the current score.
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```sig
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game.setScore(1)
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```
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### Parameters
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* a [number](/reference/types/number) that represents the new score.
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### Examples
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This program is a simple game.
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Press button ``A`` as much as possible to increase the score.
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Press ``B`` to display the score and reset the score.
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```blocks
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input.onButtonPressed(Button.B, () => {
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basic.showNumber(game.score())
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game.setScore(0)
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})
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input.onButtonPressed(Button.A, () => {
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game.addScore(1)
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})
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```
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### See Also
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[score](/reference/game/score), [start countdown](/reference/game/start-countdown)
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