Miscellaneous changes. (#475)
* Miscellaneous changes. Replaced images with hand-drawn, added cover photos, corrected wording in rubric. * Small edits to 'Iteration' changes.
@ -1,5 +1,7 @@
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# Iteration & Looping
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# Iteration & Looping
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
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This lesson introduces the concept of looping and iteration. Presents the 'While' block as a combination of an iteration and a conditional statement.
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This lesson introduces the concept of looping and iteration. Presents the 'While' block as a combination of an iteration and a conditional statement.
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## Lesson objectives
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## Lesson objectives
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@ -79,7 +79,7 @@ A helpful feature of Microsoft MakeCode is "Slo-Mo", or slow-motion mode.
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* Click on the snail icon under the micro:bit simulator.
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* Click on the snail icon under the micro:bit simulator.
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This will slow down the execution (running) of the program, and highlight parts of your code so you can see step-by-step, which line of code is being processed.
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This will slow down the execution (running) of the program, and highlight parts of your code so you can see step-by-step, which line of code is being processed.
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
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
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Now run your program several more times. Do you see the different lines of your code highlighted as the program runs? Do you see the sprite move?
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Now run your program several more times. Do you see the different lines of your code highlighted as the program runs? Do you see the sprite move?
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@ -189,6 +189,8 @@ We can use the default values for the rest of the parameters.
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You should now see a light moving from left to right along the top row of the micro:bit simulator.
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You should now see a light moving from left to right along the top row of the micro:bit simulator.
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
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To make our pattern continue through all the leds, we can change the value of the y coordinate as well.
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To make our pattern continue through all the leds, we can change the value of the y coordinate as well.
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To do this efficiently, using the fewest lines of code, we can even put a loop inside a loop. Loops inside other loops are known as **nested loops**.
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To do this efficiently, using the fewest lines of code, we can even put a loop inside a loop. Loops inside other loops are known as **nested loops**.
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@ -216,6 +218,8 @@ basic.forever(() => {
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There! With only a half dozen or so lines of code, we have made our light travel through all the coordinates on the micro:bit screen.
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There! With only a half dozen or so lines of code, we have made our light travel through all the coordinates on the micro:bit screen.
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
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**Check:** Make sure the students can read this code.
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**Check:** Make sure the students can read this code.
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Here is what is happening to the values of the x & y coordinates as the program steps through each line and loop inside the forever block:
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Here is what is happening to the values of the x & y coordinates as the program steps through each line and loop inside the forever block:
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# Project: Get loopy!
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# Project: Get loopy!
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
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There are many different ways to use the three types of loop blocks.
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There are many different ways to use the three types of loop blocks.
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Recall the different common repetitive actions you thought of back at the beginning of this lesson.
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Recall the different common repetitive actions you thought of back at the beginning of this lesson.
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@ -26,7 +28,7 @@ https://youtu.be/Xvybu_T5IL8
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[**micro:bit Hat Man - inside view**](https://youtu.be/ZfKgFQjygQQ)
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[**micro:bit Hat Man - inside view**](https://youtu.be/ZfKgFQjygQQ)
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https://youtu.be/ZfKgFQjygQQ
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https://youtu.be/ZfKgFQjygQQ
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<br/>
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This project uses the micro:bit light sensor to display a happy face when it is sunny, and a frowning face when it is dark. The micro:bit is connected to a servo mounted on the inside of the container, and the smile and frown are attached to plastic coffee stirrers with tape and hot glue.
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This project uses the micro:bit light sensor to display a happy face when it is sunny, and a frowning face when it is dark. The micro:bit is connected to a servo mounted on the inside of the container, and the smile and frown are attached to plastic coffee stirrers with tape and hot glue.
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## Reflection
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## Reflection
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**4 =** All variable names are unique and clearly describe what information values the variables hold<br/>
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**4 =** All variable names are unique and clearly describe what information values the variables hold<br/>
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**3 =** The majority of variable names are unique and clearly describe what information values the variables hold.<br/>
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**3 =** The majority of variable names are unique and clearly describe what information values the variables hold.<br/>
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**2 =** A minority of variable names are unique and clearly describe what information values the variables hold.<br/>
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**2 =** Few variable names are unique or clearly describe what information values the variables hold.<br/>
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**1 =** None of the variable names clearly describe what information values the variables hold.
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**1 =** None of the variable names clearly describe what information values the variables hold.
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### Sound, display, and motion
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### Sound, display, and motion
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**4 =** Uses sound, display, and motion in a way that is integral to the program.<br/>
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**4 =** Uses sound, display, and motion in a way that is integral to the program.<br/>
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**3 =** Uses a only two of the required element in a way that is integral to the program.<br/>
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**3 =** Uses only two of the required elements in a way that is integral to the program.<br/>
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**2 =** Uses a only one of the required element in a way that is integral to the program.<br/>
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**2 =** Uses only one of the required elements in a way that is integral to the program.<br/>
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**1 =** None of the required elements are used.
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**1 =** None of the required elements are used.
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### micro:bit program
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### micro:bit program
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# Unplugged: Walk a square
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# Unplugged: Walk a square
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
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## Objective
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## Objective
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To reinforce the concept of iteration by having students act out the repeated steps of an algorithm in real life.
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To reinforce the concept of iteration by having students act out the repeated steps of an algorithm in real life.
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## Overview
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## Overview
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Students will give the teacher instructions to do a simple activity, then look for places where using iteration could shorten their code and make it more efficient.
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Students will give the teacher instructions to do a simple activity, then look for places where using iteration could shorten their code and make it more efficient.
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
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## Process
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## Process
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* Place a chair in the front of the room.
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* Place a chair in the front of the room.
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@ -41,7 +41,7 @@ This is a great opportunity to have the students think of the benefits of having
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## Notes
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## Notes
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* Depending on the particular class, you can make this exercise more challenging, by requiring the students to be more specific in their instructions.
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* Depending on the particular class, you can make this exercise more challenging, by requiring the students to be more specific in their instructions.
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For example: Step forward 14 inches (you can have students actually measure the exact distance), turn left 90 degrees...
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**Example:** Step forward 14 inches (you can have students actually measure the exact distance), turn left 90 degrees...
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docs/static/courses/csintro/iteration/slo-mo.gif
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