updated lesson satic page and pogo

This commit is contained in:
Michael Elliot Braun
2016-03-31 15:51:42 -07:00
parent 7c862ce0f5
commit 1439942b45
7 changed files with 185 additions and 71 deletions

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@ -10,24 +10,34 @@ Running Time
* [activity](/microbit/lessons/pogo/activity)
## Class
Year 7
## Prior learning/place of lesson in scheme of work
Learn how to use running time. We will be learning how to create a pogo game using variables, forever loop, conditionals, on button pressed, as well as simple commands, such as show LEDs and clear screen.
## Documentation
```docs
let jumps = 0
let acc = input.acceleration(Dimension.Y)
basic.showNumber(jumps)
basic.showNumber(radio.receiveNumber())
led.stopAnimation()
jumps = jumps + 1;
radio.sendNumber(jumps)
basic.forever(() => { })
basic.showLeds(`
. . . . .
. # . # .
. . # . .
# . . . #
. # # # .
`)
basic.clearScreen()
if (acc > 2000) {
* **variable** : [read more...](/microbit/reference/variables/var)
* **arithmetic operator** : [read more...](/microbit/reference/types/number)
* **forever** : [read more...](/microbit/reference/basic/forever)
* **on button pressed** : [read more...](/microbit/reference/input/on-button-pressed)
* **if** : [read more...](/microbit/reference/logic/if)
* **clear screen** : [read more...](/microbit/reference/basic/clear-screen)
* **show LEDs** : [read more...](/microbit/reference/basic/show-leds)
}
radio.onDataReceived(() => { })
```
## Objectives
* learn how to create a function as a unit of code that performs a specific task and returns a result
@ -36,25 +46,3 @@ Learn how to use running time. We will be learning how to create a pogo game usi
* learn how to conditionally run code depending on whether a condition is true or not
* learn how to run code when an input button is pressed
* learn how to pause your code for the specified number of milliseconds
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL)
* Uses diagrams to express solutions.(AB)
* Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
* Represents solutions using a structured notation (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Declares and assigns variables(AB)
* Uses post-tested loop e.g.until,and a sequence of selection statements in programs,including an if,then and else statement(AL)
* Understands the difference between, and appropriately uses if and if, then and else statements(AL)
* Uses a variable and relational operators within a loop to govern termination (AL) (GE)
* Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL)
* Selects the appropriate data types(AL) (AB
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation