updated lesson satic page and pogo
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@ -10,24 +10,34 @@ Running Time
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* [activity](/microbit/lessons/pogo/activity)
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## Class
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Year 7
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## Prior learning/place of lesson in scheme of work
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Learn how to use running time. We will be learning how to create a pogo game using variables, forever loop, conditionals, on button pressed, as well as simple commands, such as show LEDs and clear screen.
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## Documentation
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```docs
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let jumps = 0
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let acc = input.acceleration(Dimension.Y)
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basic.showNumber(jumps)
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basic.showNumber(radio.receiveNumber())
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led.stopAnimation()
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jumps = jumps + 1;
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radio.sendNumber(jumps)
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basic.forever(() => { })
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basic.showLeds(`
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. . . . .
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. # . # .
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. . # . .
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# . . . #
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. # # # .
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`)
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basic.clearScreen()
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if (acc > 2000) {
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* **variable** : [read more...](/microbit/reference/variables/var)
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* **arithmetic operator** : [read more...](/microbit/reference/types/number)
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* **forever** : [read more...](/microbit/reference/basic/forever)
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* **on button pressed** : [read more...](/microbit/reference/input/on-button-pressed)
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* **if** : [read more...](/microbit/reference/logic/if)
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* **clear screen** : [read more...](/microbit/reference/basic/clear-screen)
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* **show LEDs** : [read more...](/microbit/reference/basic/show-leds)
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}
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radio.onDataReceived(() => { })
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```
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## Objectives
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* learn how to create a function as a unit of code that performs a specific task and returns a result
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@ -36,25 +46,3 @@ Learn how to use running time. We will be learning how to create a pogo game usi
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* learn how to conditionally run code depending on whether a condition is true or not
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* learn how to run code when an input button is pressed
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* learn how to pause your code for the specified number of milliseconds
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## Progression Pathways / Computational Thinking Framework
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#### Algorithms
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* Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL)
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* Uses diagrams to express solutions.(AB)
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* Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
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* Represents solutions using a structured notation (AL) (AB)
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#### Programming & Development
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* Creates programs that implement algorithms to achieve given goals (AL)
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* Declares and assigns variables(AB)
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* Uses post-tested loop e.g.‘until’,and a sequence of selection statements in programs,including an if,then and else statement(AL)
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* Understands the difference between, and appropriately uses if and if, then and else statements(AL)
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* Uses a variable and relational operators within a loop to govern termination (AL) (GE)
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* Uses a range of operators and expressions e.g. Boolean, and applies them in the context of program control. (AL)
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* Selects the appropriate data types(AL) (AB
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Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
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