Merge branch 'master_ms'

This commit is contained in:
Amerlander
2020-05-29 13:33:07 +02:00
45 changed files with 2049 additions and 2096 deletions

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@ -3,7 +3,6 @@
## Introduction @unplugged
Make a love meter, how sweet! The @boardname@ is feeling the love, then sometimes not so much!
Tell everyone who you are. Show you name on the LEDs.
![Love meter banner message](/calliope/tutorials/05_love_meter_animation.gif)

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@ -8,13 +8,19 @@ Snap the dot is a game of skill where the player has to press **A** exactly when
This tutorial shows how to use the game engine.
## Create a sprite @fullscreen
## Make a sprite variable @fullscreen
Drag a ``||game:create sprite||`` block onto the workspace. A sprite is a single pixel that can move on the screen. It has an ``x`` and ``y`` position along with a direction of motion.
Create a new variable called `sprite`. Drag a ``||variables:set sprite to||`` into the ``||basic:on start||`` on the workspace.
```blocks
let sprite: game.LedSprite = null
sprite = game.createSprite(2, 2)
let sprite = 0
```
## Create a sprite @fullscreen
Pull out a ``||game:create sprite||`` block and put it in ``||variables:set sprite to||`` replacing the `0`. A sprite is a single pixel that can move on the screen. It has an ``x`` and ``y`` position along with a direction of motion.
```blocks
let sprite = game.createSprite(2, 2)
```
## Move the dot @fullscreen
@ -22,8 +28,7 @@ sprite = game.createSprite(2, 2)
The sprite starts in the center facing right. Put a ``||game:move||`` block into the ``||basic:forever||`` to make it move. Notice how it moves to the right but does not bounce back.
```blocks
let sprite: game.LedSprite = null
sprite = game.createSprite(2, 2)
let sprite = game.createSprite(2, 2)
basic.forever(function () {
sprite.move(1)
})
@ -34,8 +39,7 @@ basic.forever(function () {
Grab a ``||game:if on edge, bounce||`` block to make the sprite bounce on the side of the screen. Also, add a ``||basic:pause||`` block to slow down the sprite.
```blocks
let sprite: game.LedSprite = null
sprite = game.createSprite(2, 2)
let sprite = game.createSprite(2, 2)
basic.forever(function () {
sprite.move(1)
sprite.ifOnEdgeBounce()
@ -60,7 +64,6 @@ input.onButtonEvent(Button.A, ButtonEvent.Click, function () {
} else {
}
})
sprite = game.createSprite(2, 2)
basic.forever(function () {
sprite.move(1)
basic.pause(100)
@ -81,7 +84,6 @@ input.onButtonEvent(Button.A, ButtonEvent.Click, function () {
game.gameOver()
}
})
sprite = game.createSprite(2, 2)
basic.forever(function () {
sprite.move(1)
basic.pause(100)