Merge branch 'master_ms'
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@ -3,7 +3,6 @@
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## Introduction @unplugged
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Make a love meter, how sweet! The @boardname@ is feeling the love, then sometimes not so much!
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Tell everyone who you are. Show you name on the LEDs.
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@ -8,13 +8,19 @@ Snap the dot is a game of skill where the player has to press **A** exactly when
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This tutorial shows how to use the game engine.
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## Create a sprite @fullscreen
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## Make a sprite variable @fullscreen
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Drag a ``||game:create sprite||`` block onto the workspace. A sprite is a single pixel that can move on the screen. It has an ``x`` and ``y`` position along with a direction of motion.
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Create a new variable called `sprite`. Drag a ``||variables:set sprite to||`` into the ``||basic:on start||`` on the workspace.
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```blocks
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let sprite: game.LedSprite = null
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sprite = game.createSprite(2, 2)
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let sprite = 0
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```
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## Create a sprite @fullscreen
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Pull out a ``||game:create sprite||`` block and put it in ``||variables:set sprite to||`` replacing the `0`. A sprite is a single pixel that can move on the screen. It has an ``x`` and ``y`` position along with a direction of motion.
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```blocks
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let sprite = game.createSprite(2, 2)
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```
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## Move the dot @fullscreen
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@ -22,8 +28,7 @@ sprite = game.createSprite(2, 2)
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The sprite starts in the center facing right. Put a ``||game:move||`` block into the ``||basic:forever||`` to make it move. Notice how it moves to the right but does not bounce back.
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```blocks
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let sprite: game.LedSprite = null
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sprite = game.createSprite(2, 2)
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let sprite = game.createSprite(2, 2)
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basic.forever(function () {
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sprite.move(1)
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})
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@ -34,8 +39,7 @@ basic.forever(function () {
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Grab a ``||game:if on edge, bounce||`` block to make the sprite bounce on the side of the screen. Also, add a ``||basic:pause||`` block to slow down the sprite.
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```blocks
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let sprite: game.LedSprite = null
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sprite = game.createSprite(2, 2)
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let sprite = game.createSprite(2, 2)
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basic.forever(function () {
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sprite.move(1)
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sprite.ifOnEdgeBounce()
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@ -60,7 +64,6 @@ input.onButtonEvent(Button.A, ButtonEvent.Click, function () {
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} else {
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}
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})
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sprite = game.createSprite(2, 2)
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basic.forever(function () {
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sprite.move(1)
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basic.pause(100)
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@ -81,7 +84,6 @@ input.onButtonEvent(Button.A, ButtonEvent.Click, function () {
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game.gameOver()
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}
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})
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sprite = game.createSprite(2, 2)
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basic.forever(function () {
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sprite.move(1)
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basic.pause(100)
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